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| A Command & Conquer gamer who also does reports on various C&C armies.
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| Standard reports and charts:
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| '''Generals Pages''': http://bluegalactic.deviantart.com/gallery/26069551
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| '''Generals Zero Hour Pages''': http://bluegalactic.deviantart.com/gallery/26115815
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| Modification reports and charts:
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| '''Pro:Gen Pages''': http://bluegalactic.deviantart.com/gallery/27771552
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| '''Boss Generals Pages''': http://bluegalactic.deviantart.com/gallery/28587612
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| '''Shockwave Pages''': http://bluegalactic.deviantart.com/gallery/28707856
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| '''Contra Pages''': http://bluegalactic.deviantart.com/gallery/30368900
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| '''Project Raptor Pages''': http://bluegalactic.deviantart.com/gallery/30850049
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| '''Project Raptor: The Foxtrot Code Pages''': http://bluegalactic.deviantart.com/gallery/31588078
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| My mod projects (for private use):
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| '''Project-X''': Introduces the X-Force army, which I call an "ultimate army" (or nearly invincible army; I call Leang's army an ultimate one), that uses most units and buildings in the game and operates according to a C&C 4-styled battle plan: Offense, Defense and Support. Three dozers represent the plans (the dozers have minor stat changes to distinguish them from one another). This mod is far from perfect since it relies on Generals logic: http://bluegalactic.deviantart.com/gallery/26115853
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| '''Ultimate-X''': Enhances the main USA, Chinese, and GLA armies by giving them technologies belonging to the sub-armies (e.g., Granger, Ta and Dr. Thrax). This mod also gives Boss General Leang a total of ten build sets: her own set plus nine based on the other sides. The X-Force will be enhanced using Zero Hour logic (e.g., command set switches and only one Dozer). Ultimate-X was made as an homage to the Boss Generals mod (which died after final release R3). The goal of this mod is to give players replay value: http://bluegalactic.deviantart.com/gallery/28359135
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| '''Project-X2''': An evolved Project-X mod where I take programming to a whole new level (the 2 in Project-X2 is a power of X, so it has greater potential than Project-X). This mod uses models from existing modifications (which I will not publish due to copyright laws). The bosses can choose from at least two battle plans (Leang now gets three). Like Ultimate-X, this mod uses Zero Hour logic. Townes, Ironside and Deathstrike now have full names: 1) the laser general is now called Charles "Pinpoint" Townes (named after the physicist); 2) the U.S. Boss is called "George David Ironside" (derived from the Shockwave Mod, but I expanded the middle initial); 3) the G.L.A. boss is called Mohmar "Deathstrike" Haleeb (an homage to Pro:Gen 1.9's Terror General): Project-X2 Page: http://bluegalactic.deviantart.com/gallery/26115858
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