ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Talk:Bunkers: Difference between revisions

From ModEnc
Jump to navigation Jump to search
AlliedG (talk | contribs)
No edit summary
AlliedG (talk | contribs)
No edit summary
 
(One intermediate revision by the same user not shown)
Line 3: Line 3:
Ehh.. I'm talking about civilian buildings right next to the MCV, like in the Arena (2-4) map. Have you played it? The AI blows them apart at start, trying to clear the area for base building. It does not wait for aimd.ini to think of doing that. -- '''DCoder'''
Ehh.. I'm talking about civilian buildings right next to the MCV, like in the Arena (2-4) map. Have you played it? The AI blows them apart at start, trying to clear the area for base building. It does not wait for aimd.ini to think of doing that. -- '''DCoder'''


Well i was talking about AI Garrisonning logic :p
Well i was talking about AI Garrisonning logic :p ''' Allied General ''' besides that bunker thing in arena is kinda random, sometimes they destroy, sometimes they garrison.

Latest revision as of 08:45, 16 May 2005

Its fixable with custom AI, there is a script tag which tells them to garrison instead of destroy and there is also a seperate tag for battle bunkers, this is YR only ;) - Allied General

Ehh.. I'm talking about civilian buildings right next to the MCV, like in the Arena (2-4) map. Have you played it? The AI blows them apart at start, trying to clear the area for base building. It does not wait for aimd.ini to think of doing that. -- DCoder

Well i was talking about AI Garrisonning logic :p Allied General besides that bunker thing in arena is kinda random, sometimes they destroy, sometimes they garrison.