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m God, I'm sloppy. |
{{arr|r}} Added tips from AI here |
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* RA2 version is in {{Tt|ra2.mix -> local.mix}}. | * RA2 version is in {{Tt|ra2.mix -> local.mix}}. | ||
* YR version (named {{Tt|aimd.ini}}) is in {{Tt|ra2md.mix -> localmd.mix}}. | * YR version (named {{Tt|aimd.ini}}) is in {{Tt|ra2md.mix -> localmd.mix}}. | ||
==Tips== | |||
<ol> | |||
<li>'''AI wont deploy the Siege Chopper.'''<br> | |||
If you want to make the AI use it, you must make it fire from air and use normal attacking script.</li> | |||
<li>'''If you have a transport in your TaskForce, you can have ONLY 1 with transporting scripts.'''<br> | |||
If you have more, the AI will get stuck with it. Also, other units must exactly fit to the transport, so: | |||
<pre>0 = 1 , HTK | |||
1 = 4 , IVAN -or 6</pre> | |||
doesnt work, but ''5'' does as {{tt|[IVAN]}} has {{TTL|Size|1}} and {{tt|[HTK]}} has {{TTL|Passengers|5}}<br> | |||
You can have max of 2 transports by using TeamType 2 in the trigger.</li> | |||
<li>'''If you use both teamtypes 1+2 to double your TaskForce''', check the {{TTL|Max| }} of them if AI builds only one.</li> | |||
</ol> | |||
== See also == | == See also == |
Revision as of 16:43, 27 October 2006
This INI file contains the AI unit controls - it specifies what units the AI should use, when, and how. It does not control AI structure placement.
File locations
- TS version is in tibsun.mix -> local.mix, the patches add a different version to patch.mix.
- FS version (named aifs.ini) is in expand01.mix. (This mix file also contains ai.ini, which introduces the generic gameplay changes to plain TS as well.)
- RA2 version is in ra2.mix -> local.mix.
- YR version (named aimd.ini) is in ra2md.mix -> localmd.mix.
Tips
- AI wont deploy the Siege Chopper.
If you want to make the AI use it, you must make it fire from air and use normal attacking script. - If you have a transport in your TaskForce, you can have ONLY 1 with transporting scripts.
If you have more, the AI will get stuck with it. Also, other units must exactly fit to the transport, so:0 = 1 , HTK 1 = 4 , IVAN -or 6
doesnt work, but 5 does as [IVAN] has Template:TTL and [HTK] has Template:TTL
You can have max of 2 transports by using TeamType 2 in the trigger.
- If you use both teamtypes 1+2 to double your TaskForce, check the Template:TTL of them if AI builds only one.