Talk:Overcoming Paratrooper Targeting Issues: Difference between revisions
Forgot my sig |
A better solution, please review. |
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:RE: I'd agree with gordon on this. Moved to a smaller title | :RE: I'd agree with gordon on this. Moved to a smaller title | ||
::~ [[User:Nighthawk200|Nighthawk]] ~ | ::~ [[User:Nighthawk200|Nighthawk]] ~ | ||
A much better and straightforward solution would be to create a VirtualScanner2 weapon for Flak Cannon and Patriot Missile, with Range=12, as the secondary weapon. If one weapon allows the unit to target ground units, then all weapons will try to target ground units, choosing only the one more formidable; since NeverUse=yes is set on the VirtualScanner2, the Primary will be chosen. This will also prevent them from targeting terrain objects and occasionally Robot Tanks up steep slopes. I tried explaining this to PPMSite about 2 years ago but was told AG=yes was better. Please recognize this solution. - 001010011100101110 - August 8, 2011 |
Latest revision as of 19:34, 8 August 2011
Can't you find a better title (if possible), Electro? It's hard to read and breaks a little bit the layout.--Gordon-creAtive 19:21, 7 January 2008 (CET)
- RE: I'd agree with gordon on this. Moved to a smaller title
- ~ Nighthawk ~
A much better and straightforward solution would be to create a VirtualScanner2 weapon for Flak Cannon and Patriot Missile, with Range=12, as the secondary weapon. If one weapon allows the unit to target ground units, then all weapons will try to target ground units, choosing only the one more formidable; since NeverUse=yes is set on the VirtualScanner2, the Primary will be chosen. This will also prevent them from targeting terrain objects and occasionally Robot Tanks up steep slopes. I tried explaining this to PPMSite about 2 years ago but was told AG=yes was better. Please recognize this solution. - 001010011100101110 - August 8, 2011