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Implementing Stealth Generators: Difference between revisions

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The previous tutorial was copy and paste with a '''lot''' of unessecary tags.
The previous tutorial was copy and paste with a '''lot''' of unnecessary tags.


All you need is the following for a mobile stealth generator
All you need is the following for a mobile stealth generator

Revision as of 23:49, 6 July 2008

This creates a stealth generators like in Tiberian Sun/Firestorm


The previous tutorial was copy and paste with a lot of unnecessary tags.

All you need is the following for a mobile stealth generator

[Vehicle] DeploysInto=XXXX (whatever your deploying building is called)

[Building] CloakGenerator=yes ; I am a cloak generator, I cloaking surrounding and myself CloakRadiusInCells= ; insert a number here


CloakGenerators can cause major lag in RA2/YR. This is due to RA2 being 25% bigger and also having DoubleThick=yes


Keeping the CloakRadiusInCells to something low e.g. 5 aswell as removing DoubleThick=yes can help in removing such issues.


Note that CloakRadiusInCells=0 doesn't not work and if set to 1 any object except hover, overlay next to the stealth generator will be cloaked.


The same logic for a mobile stealth generator can be applied to a mobile gap generator, use [GAGAP] as reference.