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Remapable: Difference between revisions
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Updating template and grammar |
No edit summary |
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|ra2obsolete=yes | |ra2obsolete=yes | ||
}} | }} | ||
If this is set to yes, then this tells the game that the unit's image file (SHP or Voxel) contains special | If this is set to yes, then this tells the game that the unit's image file (SHP or Voxel) contains special pixels that may be automatically recolored to the color of the owner of the unit. These special pixels are located in the unittem.pal, the unitsno.pal, and the uniturb.pal. These pixels are index 16 to 31. | ||
{{Bugs}} | {{Bugs}} | ||
{{TTL|Remapable}} has no effect in either {{Ra2}} or {{Yr}} (as demonstrated by its inclusion in the Tesla Coil's art entry). | {{TTL|Remapable}} has no effect in either {{Ra2}} or {{Yr}} (as demonstrated by its inclusion in the Tesla Coil's art entry). |
Revision as of 17:11, 5 September 2009
Flag: | Remapable |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Logic related to Remapable, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
If this is set to yes, then this tells the game that the unit's image file (SHP or Voxel) contains special pixels that may be automatically recolored to the color of the owner of the unit. These special pixels are located in the unittem.pal, the unitsno.pal, and the uniturb.pal. These pixels are index 16 to 31.
Bugs/Side-Effects/Unexpected Limitations
Template:TTL has no effect in either Red Alert 2 or Yuri's Revenge (as demonstrated by its inclusion in the Tesla Coil's art entry).