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Command & Conquer gamer and creator of Project-X, a personal Generals modification, and Ultimate-X and Project-X2 (both Zero Hour mods). I also do scientific evaluations of characters, combat units, and weaponry in video games. I am currently creating some tech trees and data pages for Generals and Zero Hour.
Command & Conquer gamer and creator of ''Project-X'', a personal Generals modification, and ''Ultimate-X'' and ''Project-X2'' (both Zero Hour mods). I also evaluate C&C armies (using tech trees and data reports):
'''Generals Page''': http://bluegalactic.deviantart.com/gallery/26069551
'''Zero Hour Page''': http://bluegalactic.deviantart.com/gallery/26115815
'''Pro:Gen Page''': http://bluegalactic.deviantart.com/gallery/27771552


Generals data: http://bluegalactic.deviantart.com/gallery/26069551
My mod projects (strictly for private use)
'''Project-X''': Introduces the X-Force, my ultimate army which operates according to class system (based on Command & Conquer 4): offense, defenses, and support. Three dozers represent the classes (the dozers have minor stat changes to distinguish them from one another).


Zero Hour data: http://bluegalactic.deviantart.com/gallery/26115815
- ''Assault-X'' is based on Tank General Ta and focuses mainly on offense. The Offense Dozer moves 100% faster than normal but is weaker.


Pro:Gen: http://bluegalactic.deviantart.com/gallery/27771552
- ''Fortress-X'' is based on S.W. General Alexander and focuses on impenetrable bases and Super Weapons. The Defense Dozer is 100% tougher than normal but moves slowly.


Project-X finished tasks: The X Force faction now features a class-based system inspired by Command & Conquer 4 Tiberian Twilight, with three dozers representing the three classes in the faction: The Assault X class is focused on offense and inspired by the Tank General of Zero Hour. The Fortress X class is focused on defense and inspired by the Super Weapon General. The Spec-Ops (Special Operations) X class is focused on specialized units and aircraft and inspired by the Stealth and Air Force Generals.  
- ''SpecOps-X'' (A.K.A. SpecialOperations-X) is based on the AirForce and Stealth Generals and focuses on special weaponry and aircraft. The Support Dozer can be camouflaged.


Ultimate-X plan: to enhance the generic USA, Chinese, and GLA factions by giving them the new units belonging to their rogue generals; also, to enable Boss General Leang and enable her to pick one of the following ten building plans: Boss (her normal set), Air Force, Super Weapon, Laser, Tank, Nuclear, Infantry, Toxin, Demolition, and Stealth. Each battle plan will modify her tech tree (if Boss isn't selected), causing her to gain some of the rogue general's units and buildings and to lose some of her own (if necessary). Also, reintroduce the X-Force with new technologies and enhancements. Ultimate-X is based on the Boss Generals mod (final release R3).  
Project-X Page: http://bluegalactic.deviantart.com/gallery/26115853


Project-X2 plan: a personal-use only mod that uses new models and button images to enhance the nine rogue generals; also, to introduce the three bosses that were in Pro:Gen and give them multiple build options: Ironside - USA Boss or Armor plans; Leang - Chinese Boss, Combined Forces, or Napalm; "Deathstrike" - GLA Boss or Salvage. As with any X-series mod, the X-Force will be introduced (as faction number 16). The goal of developing the X-series mods is to provide replayability for gamers. Project-X2 is based on several mod ideas (and therefore is not to be made public).  
'''Ultimate-X''': Enhances the vanilla USA, Chinese, and GLA armies by giving them rogue general technologies. Enables Boss General Leang and gives her a large number of build sets (one standard set and nine modified sets). The X-Force will be enhanced using Zero Hour logic (e.g., command set switches and only one Dozer). Ultimate-X is the spiritual successor to the Boss Generals mod (final release R3). All armies will have multiple sets for replayability.


Project-X2 progress: I am currently deciding what to put in each faction. Most of the models and images are from other modifications and are to reflect the generals' strategies. The bosses' multiple build sets will be an exclusive either-or case: pick one plan and ignore the others for the rest of the game. This is to keep the game fair so no faction can easily overpower the others.
- ''Ultimate America'': U.S.A.+AirForce Gen.+SuperWeapon Gen.+Laser Gen.


My favorite modification is Pro:Gen 2.6 for Command & Conquer Generals Zero Hour. I also like Shockwave, Contra and Project Raptor.
- ''Ultimate China'': China+Tank Gen.+Nuke Gen.+Infantry Gen.
 
- ''Ultimate G.L.A.'': G.L.A.+Chem Gen.+Demo Gen.+Stealth Gen.
 
- ''Ultimate Boss'': Boss+AirForce Gen.+SuperWeapon Gen.+Laser Gen.+Tank Gen.+Nuke Gen.+Infantry Gen.+Chem Gen.+Demo Gen.+Stealth Gen.
 
- ''Ultimate X-Force'': X-Force+Z.H. units and buildings.
 
Ultimate-X Page: http://bluegalactic.deviantart.com/gallery/28359135
 
'''Project-X2''': Enhances the 12 playable armies of Zero Hour with new units from other mods. Enables all three bosses for play, giving them new strategies. The X-Force will be enhanced using Zero Hour logic. Ironside and Deathstrike now have full names: Ironside's name is derived from the Shockwave Mod; I gave "Deathstrike" the last name Haleeb in honor of Pro:Gen 1.9's Terror General.
 
New armies:
 
- ''George David Ironside'': U.S.A. Boss+Armor General.
 
- ''"Tigress" Leiong Leang'': Chinese Boss+Boss General+Fire General.
 
- ''Mohmar "Deathstrike" Haleeb'': G.L.A. Boss+Salvage General.
 
Project-X2 Page: http://bluegalactic.deviantart.com/gallery/26115858

Revision as of 00:52, 26 January 2011

Command & Conquer gamer and creator of Project-X, a personal Generals modification, and Ultimate-X and Project-X2 (both Zero Hour mods). I also evaluate C&C armies (using tech trees and data reports): Generals Page: http://bluegalactic.deviantart.com/gallery/26069551 Zero Hour Page: http://bluegalactic.deviantart.com/gallery/26115815 Pro:Gen Page: http://bluegalactic.deviantart.com/gallery/27771552

My mod projects (strictly for private use) Project-X: Introduces the X-Force, my ultimate army which operates according to class system (based on Command & Conquer 4): offense, defenses, and support. Three dozers represent the classes (the dozers have minor stat changes to distinguish them from one another).

- Assault-X is based on Tank General Ta and focuses mainly on offense. The Offense Dozer moves 100% faster than normal but is weaker.

- Fortress-X is based on S.W. General Alexander and focuses on impenetrable bases and Super Weapons. The Defense Dozer is 100% tougher than normal but moves slowly.

- SpecOps-X (A.K.A. SpecialOperations-X) is based on the AirForce and Stealth Generals and focuses on special weaponry and aircraft. The Support Dozer can be camouflaged.

Project-X Page: http://bluegalactic.deviantart.com/gallery/26115853

Ultimate-X: Enhances the vanilla USA, Chinese, and GLA armies by giving them rogue general technologies. Enables Boss General Leang and gives her a large number of build sets (one standard set and nine modified sets). The X-Force will be enhanced using Zero Hour logic (e.g., command set switches and only one Dozer). Ultimate-X is the spiritual successor to the Boss Generals mod (final release R3). All armies will have multiple sets for replayability.

- Ultimate America: U.S.A.+AirForce Gen.+SuperWeapon Gen.+Laser Gen.

- Ultimate China: China+Tank Gen.+Nuke Gen.+Infantry Gen.

- Ultimate G.L.A.: G.L.A.+Chem Gen.+Demo Gen.+Stealth Gen.

- Ultimate Boss: Boss+AirForce Gen.+SuperWeapon Gen.+Laser Gen.+Tank Gen.+Nuke Gen.+Infantry Gen.+Chem Gen.+Demo Gen.+Stealth Gen.

- Ultimate X-Force: X-Force+Z.H. units and buildings.

Ultimate-X Page: http://bluegalactic.deviantart.com/gallery/28359135

Project-X2: Enhances the 12 playable armies of Zero Hour with new units from other mods. Enables all three bosses for play, giving them new strategies. The X-Force will be enhanced using Zero Hour logic. Ironside and Deathstrike now have full names: Ironside's name is derived from the Shockwave Mod; I gave "Deathstrike" the last name Haleeb in honor of Pro:Gen 1.9's Terror General.

New armies:

- George David Ironside: U.S.A. Boss+Armor General.

- "Tigress" Leiong Leang: Chinese Boss+Boss General+Fire General.

- Mohmar "Deathstrike" Haleeb: G.L.A. Boss+Salvage General.

Project-X2 Page: http://bluegalactic.deviantart.com/gallery/26115858