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Difference between revisions of "CanApproachTarget"
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− | Can be set to 'yes' or 'no' and determines whether or not this TechnoType can continually move towards its intended target to fire any of its weapons with the intention of gaining more accuracy. Defaults to 'yes' on all units. It is set to 'no' on Mirage Tanks to prevent | + | Can be set to 'yes' or 'no' and determines whether or not this TechnoType can continually move towards its intended target to fire any of its weapons with the intention of gaining more accuracy. Defaults to 'yes' on all units. It is set to 'no' on Mirage Tanks to prevent them from moving towards targets in guard mode, as it would make their tree disguise useless otherwise. |
'''Note''': Setting CanApproachTarget=no on AA units is a method to prevent them from chasing down air units, and they will instead only follow if attacked by them. | '''Note''': Setting CanApproachTarget=no on AA units is a method to prevent them from chasing down air units, and they will instead only follow if attacked by them. |
Revision as of 14:30, 26 October 2017
Can be set to 'yes' or 'no' and determines whether or not this TechnoType can continually move towards its intended target to fire any of its weapons with the intention of gaining more accuracy. Defaults to 'yes' on all units. It is set to 'no' on Mirage Tanks to prevent them from moving towards targets in guard mode, as it would make their tree disguise useless otherwise.
Note: Setting CanApproachTarget=no on AA units is a method to prevent them from chasing down air units, and they will instead only follow if attacked by them.