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Talk:Bunkers: Difference between revisions

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Ehh.. I'm talking about civilian buildings right next to the MCV, like in the Arena (2-4) map. Have you played it? The AI blows them apart at start, trying to clear the area for base building. It does not wait for aimd.ini to think of doing that. -- '''DCoder'''
Ehh.. I'm talking about civilian buildings right next to the MCV, like in the Arena (2-4) map. Have you played it? The AI blows them apart at start, trying to clear the area for base building. It does not wait for aimd.ini to think of doing that. -- '''DCoder'''
Well i was talking about AI Garrisonning logic :p

Revision as of 08:44, 16 May 2005

Its fixable with custom AI, there is a script tag which tells them to garrison instead of destroy and there is also a seperate tag for battle bunkers, this is YR only ;) - Allied General

Ehh.. I'm talking about civilian buildings right next to the MCV, like in the Arena (2-4) map. Have you played it? The AI blows them apart at start, trying to clear the area for base building. It does not wait for aimd.ini to think of doing that. -- DCoder

Well i was talking about AI Garrisonning logic :p