ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Talk:Bunkers: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
Ehh.. I'm talking about civilian buildings right next to the MCV, like in the Arena (2-4) map. Have you played it? The AI blows them apart at start, trying to clear the area for base building. It does not wait for aimd.ini to think of doing that. -- '''DCoder''' | Ehh.. I'm talking about civilian buildings right next to the MCV, like in the Arena (2-4) map. Have you played it? The AI blows them apart at start, trying to clear the area for base building. It does not wait for aimd.ini to think of doing that. -- '''DCoder''' | ||
Well i was talking about AI Garrisonning logic :p | Well i was talking about AI Garrisonning logic :p ''' Allied General ''' |
Revision as of 08:44, 16 May 2005
Its fixable with custom AI, there is a script tag which tells them to garrison instead of destroy and there is also a seperate tag for battle bunkers, this is YR only ;) - Allied General
Ehh.. I'm talking about civilian buildings right next to the MCV, like in the Arena (2-4) map. Have you played it? The AI blows them apart at start, trying to clear the area for base building. It does not wait for aimd.ini to think of doing that. -- DCoder
Well i was talking about AI Garrisonning logic :p Allied General