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{{flag|name=AlphaImage|files=rules(md).ini|values=Strings, see below|special=None|default=none/null|types=InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes|games=TS, FS, RA2, YR}} | {{flag|name=AlphaImage|files=rules(md).ini|values=Strings, see below|special=None|default=none/null|types=InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes|games=TS, FS, RA2, YR}} | ||
=== Using/modifying the effect === | === Using/modifying the effect === | ||
Revision as of 06:44, 19 August 2005
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Flag: | AlphaImage |
File(s): | rules(md).ini |
Values: | Strings, see below |
Special Values: | None |
Default: | none/null |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
Warning: | There are 1 numbered subpages of this page. These pages should all be merged into this page. |
Using/modifying the effect
To use/edit/add alternate effects of this type, you'll need the proper palette, that goes from black(#0) to white(#255). To help you, I've uploaded the correct palette in JASC format and RA2 format.
Pallette indecies (0-126) mess up the image, index 127 does nothing, and (128-255) add (index-127) to the lighting.
Also, you can get the original alphatst.shp here.
Examples
Also, see the LOOK DADDY, NO LAG! screenshot.
Credits
Blade - documented this effect and the way image data is rendered onto the map.
DCoder - lag stress test, screenshots, rewrite.
NineBreakerFan - palette conversion to RA2 format and color 127 research.
gamemate - animated SHP & movable object test.
Renegade - custom SHP/gradient tests