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Adding A Spy Plane: Difference between revisions
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Making a spy plane Super Weapon | == Making a spy plane Super Weapon == | ||
Ok here is a tutorial on making a spy plane superweapon.Before we continue here are the down sides | Ok here is a tutorial on making a spy plane superweapon.Before we continue here are the down sides: | ||
You must replace your droppods. | * You must replace your droppods. | ||
You must replace an animation of an infantry on fire. | * You must replace an animation of an infantry on fire. | ||
E1 and E2 infantry will be sacrificed. (you can just make another pair) | * E1 and E2 infantry will be sacrificed. (you can just make another pair) | ||
You will need a to make replace some animations and add your own.I have included a pack of the animations | You will need a to make replace some animations and add your own. I have included a pack of the animations you will need which can be downloaded at the end of the tutorial. | ||
you will need which can be downloaded at the end of the tutorial | |||
Anyway,firstly you will have to edit your droppod tags,and make them like the following; | Anyway, firstly you will have to edit your droppod tags,and make them like the following; | ||
DropPodInfantryMinimum=1 | DropPodInfantryMinimum=1 | ||
DropPodInfantryMaximum=1 | DropPodInfantryMaximum=1 | ||
DropPodWeapon=none | DropPodWeapon=none | ||
AtmosphereEntry=SPYPAS ---add this to your animation list | AtmosphereEntry=SPYPAS ;---add this to your animation list | ||
DropPod=INVISO6 ---add this to your animation list | DropPod=INVISO6 ;---add this to your animation list | ||
Also | Also | ||
InfantryExplode=none ;make sure that tag is none | |||
InfantryExplode=none make sure that tag is none | |||
Then move onto your E1 and E2 infantry; | Then move onto your E1 and E2 infantry; | ||
Line 53: | Line 50: | ||
ImmuneToVeins=yes | ImmuneToVeins=yes | ||
Insignificant=no | Insignificant=no | ||
[E2] | [E2] | ||
Name=Disc Thrower | Name=Disc Thrower | ||
Line 99: | Line 96: | ||
Translucent=no | Translucent=no | ||
Rate=450 | Rate=450 | ||
[INVISO6] | [INVISO6] | ||
Normalized=yes | Normalized=yes | ||
Line 112: | Line 109: | ||
InfDeath=0 | InfDeath=0 | ||
Now in the following pack below,you will find the animations needed and the animations that will replace some of the | Now in the following pack below, you will find the animations needed and the animations that will replace some of the current ones in TS. | ||
current ones in TS. | |||
Current Bugs | Current Bugs: | ||
When you use your spy plane the eva will say unit lost.If you wish to stop that then you must give the DropPod | * When you use your spy plane the eva will say unit lost. If you wish to stop that then you must give the DropPod SW a charging and voice. Also in the package below are 2 voices for your spyplane. | ||
SW a charging and voice.Also in the package below are 2 voices for your spyplane. | |||
Remember the voices have to be in speech01 and 02 people | Remember the voices have to be in speech01 and 02 people. | ||
Enjoy spying on people. | Enjoy spying on people. | ||
[[Media:Spyplanetools.zip|Spy plane tools]] | [[Media:Spyplanetools.zip|Spy plane tools]] | ||
[[Category:Tutorials]] [[Category:TS]] |
Revision as of 14:53, 3 September 2005
Making a spy plane Super Weapon
Ok here is a tutorial on making a spy plane superweapon.Before we continue here are the down sides:
- You must replace your droppods.
- You must replace an animation of an infantry on fire.
- E1 and E2 infantry will be sacrificed. (you can just make another pair)
You will need a to make replace some animations and add your own. I have included a pack of the animations you will need which can be downloaded at the end of the tutorial.
Anyway, firstly you will have to edit your droppod tags,and make them like the following;
DropPodInfantryMinimum=1 DropPodInfantryMaximum=1 DropPodWeapon=none AtmosphereEntry=SPYPAS ;---add this to your animation list DropPod=INVISO6 ;---add this to your animation list
Also
InfantryExplode=none ;make sure that tag is none
Then move onto your E1 and E2 infantry;
; rifle soldier [E1] Name=Light Infantry Category=Soldier Primary=none Prerequisite=BARRACKS Strength=0.01 Pip=green Armor=none TechLevel=-1 Sight=9 Speed=5 Owner=none Cost=0 Points=0 VoiceSelect=15-I000,15-I004,15-I012,15-I048 VoiceMove=15-I018,15-I024,15-I044 VoiceAttack=15-I044,15-I050,15-I044,15-I046 VoiceFeedback=15-I058,15-I064 VoiceDie=none Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=AmphibiousDestroyer ThreatPosed=10 ; This value MUST be 0 for all building addons Elite=M1Carbine EliteAbilities=SCATTER ImmuneToVeins=yes Insignificant=no [E2] Name=Disc Thrower Category=Soldier Primary=none Prerequisite=GAPILE Strength=0.1 Armor=none TechLevel=-1 Pip=green Sight=9 Speed=4 Owner=none Cost=200 Points=0 VoiceSelect=15-I000,15-I004,15-I012,15-I048 VoiceMove=15-I018,15-I024,15-I044 VoiceAttack=15-I044,15-I050,15-I044,15-I046 VoiceFeedback=15-I058,15-I064 VoiceDie=none Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=AmphibiousDestroyer ThreatPosed=15 ; This value MUST be 0 for all building addons EliteAbilities=SCATTER ImmuneToVeins=yes Insignificant=yes
Make this warhead
[AP6] Spread=7 Wall=no Wood=no Verses=100%,0%,0%,0%,0% Conventional=yes AnimList=Inviso6 ProneDamage=50% InfDeath=3
Now add this to your art.ini
[SPYPAS] Normalized=yes Translucent=no Rate=450 [INVISO6] Normalized=yes Translucent=yes Report=none UseNormalLight=yes Rate=900 Crater=no Scorch=no Damage=7 Warhead=AP6 InfDeath=0
Now in the following pack below, you will find the animations needed and the animations that will replace some of the current ones in TS.
Current Bugs:
- When you use your spy plane the eva will say unit lost. If you wish to stop that then you must give the DropPod SW a charging and voice. Also in the package below are 2 voices for your spyplane.
Remember the voices have to be in speech01 and 02 people.
Enjoy spying on people.