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== Making a spy plane Super Weapon ==
This is a relatively simple method of making an airstrike.
However there are obviously good things and bad things.The only bad thing is,is that the plane can't be shot down.I will supply you with some template shps to use (bear in mind there not perfect).


Ok here is a tutorial on making a spy plane superweapon.Before we continue here are the down sides:
First of all you need to add the following to your rules.ini
* You must replace your droppods.  
* You must replace an animation of an infantry on fire.
* E1 and E2 infantry will be sacrificed. (you can just make another pair)


You will need a to make replace some animations and add your own. I have included a pack of the animations you will need which can be downloaded at the end of the tutorial.
I used a chemical missile to base this off.  


Anyway, firstly you will have to edit your droppod tags,and make them like the following;
; Chem weapon.
[ChemicalSpecial]
Name=Air Strike
IsPowered=true
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=
Type=AttackWaypoint
SidebarImage=MltiIcon 
Action=AttackWaypoint ---nicer target icon
WeaponType=ChemLauncher --- nothing special there just a name change
and stopped it needing weeds.


DropPodInfantryMinimum=1
This is the weapon that we will edit orignally from the chemical missile
DropPodInfantryMaximum=1
DropPodWeapon=none
AtmosphereEntry=SPYPAS ;---add this to your animation list
DropPod=INVISO6 ;---add this to your animation list


Also
; Chemical missile launcher
[ChemLauncher]
Damage=0
ROF=1 ; 0
Range=6
Projectile=Invisible
Speed=35 -------depending on the speed you could make it have a delay or make it longer     
for the plane to reach its destination
Report=none


InfantryExplode=none ;make sure that tag is none
your warhead for the airstrike


Then move onto your E1 and E2 infantry;  
; Air Strike  Warhead
[STRIKE]
Spread=3
Wall=no
Wood=no
Rocker=no
Verses=1%,1%,1%,1%,1%
Conventional=no
InfDeath=3
AnimList=BOMBPAS
ProneDamage=0%


; rifle soldier
Thats the rules done.  
[E1]
Name=Light Infantry
Category=Soldier
Primary=none
Prerequisite=BARRACKS
Strength=0.01
Pip=green
Armor=none
TechLevel=-1
Sight=9
Speed=5
Owner=none
Cost=0
Points=0
VoiceSelect=15-I000,15-I004,15-I012,15-I048
VoiceMove=15-I018,15-I024,15-I044
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=none
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=AmphibiousDestroyer
ThreatPosed=10 ; This value MUST be 0 for all building addons
Elite=M1Carbine
EliteAbilities=SCATTER
ImmuneToVeins=yes
Insignificant=no
[E2]
Name=Disc Thrower
Category=Soldier
Primary=none
Prerequisite=GAPILE 
Strength=0.1
Armor=none
TechLevel=-1
Pip=green
Sight=9
Speed=4
Owner=none
Cost=200
Points=0
VoiceSelect=15-I000,15-I004,15-I012,15-I048
VoiceMove=15-I018,15-I024,15-I044
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=none
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=AmphibiousDestroyer
ThreatPosed=15 ; This value MUST be 0 for all building addons
EliteAbilities=SCATTER
ImmuneToVeins=yes
Insignificant=yes


Make this warhead
Now we move onto to art.ini


[AP6]
Simply add the following
Spread=7
Wall=no
Wood=no
Verses=100%,0%,0%,0%,0%
Conventional=yes
AnimList=Inviso6
ProneDamage=50%
InfDeath=3


Now add this to your art.ini
As I said earlier I have supplied templates for this to work


  [SPYPAS]  
  [BOMBPAS] ----plane flying over dropping bombs/mines
  Normalized=yes  
  Normalized=yes  
  Translucent=no  
  Translucent=no  
  Rate=450
AltPalette=yes
   
  Rate=370
  [INVISO6]  
  Next=SEXPB
  Normalized=yes  
 
  [SEXPB] --- 1st bomb going off (starts from the left on this tut)
Translucent=yes
  UseNormalLight=yes  
Report=EXPNEW13
Damage=30
Crater=yes
Scorch=yes
Rate=900
Next=SEXPB2
 
[SEXPB2] --- 2nd bomb
Translucent=yes
UseNormalLight=yes
Report=EXPNEW13
Crater=yes
Damage=30
Scorch=yes
Rate=900
Next=SEXPB3
 
[SEXPB3] --- 3rd bomb
Translucent=yes
UseNormalLight=yes
Report=EXPNEW13
Crater=yes
Damage=30
Scorch=yes
Rate=900
Next=SEXPB4
 
[SEXPB4] --- 4th bomb
  Translucent=yes  
  Translucent=yes  
Report=none
  UseNormalLight=yes  
  UseNormalLight=yes  
Report=EXPNEW13
Crater=yes
Scorch=yes
Damage=30
  Rate=900  
  Rate=900  
  Crater=no
  Next=SEXPB5
Scorch=no
Damage=7
Warhead=AP6
InfDeath=0


Now in the following pack below, you will find the animations needed and the animations that will replace some of the current ones in TS.
[SEXPB5] --- 5th bomb
Translucent=yes
UseNormalLight=yes
Report=EXPNEW13
Crater=yes
Scorch=yes
Damage=30
Rate=900
Next=SEXPB6


Current Bugs:
[SEXPB6] -- 6th bomb
* When you use your spy plane the eva will say unit lost. If you wish to stop that then you must give the DropPod SW a charging and voice. Also in the package below are 2 voices for your spyplane.
Translucent=yes
UseNormalLight=yes
Report=EXPNEW13
Crater=yes
Damage=30
Scorch=yes
Rate=900


Remember the voices have to be in speech01 and 02 people.
You can make each indivual bomb more powerful than the last,or just change all of their damages to the same.30 damage is a weak damage amount and the explosions occur in different places,you may wish to increase the damage.  


Enjoy spying on people.
Also remember the building you wish this to be triggered by or effectively come from must have NukeSilo=yes.  


[[Media:Spyplanetools.zip|Spy plane tools]]
Enjoy this.  


[[Category:Tutorials]] [[Category:TS]]
[[Media:Airstrike.zip|Airstrike tools]]

Revision as of 15:50, 3 September 2005

This is a relatively simple method of making an airstrike. However there are obviously good things and bad things.The only bad thing is,is that the plane can't be shot down.I will supply you with some template shps to use (bear in mind there not perfect).

First of all you need to add the following to your rules.ini

I used a chemical missile to base this off.

; Chem weapon. 
[ChemicalSpecial] 
Name=Air Strike 
IsPowered=true 
RechargeVoice= 
ChargingVoice= 
ImpatientVoice= 
SuspendVoice= 
RechargeTime= 
Type=AttackWaypoint 
SidebarImage=MltiIcon  
Action=AttackWaypoint ---nicer target icon
WeaponType=ChemLauncher --- nothing special there just a name change 
and stopped it needing weeds. 

This is the weapon that we will edit orignally from the chemical missile

; Chemical missile launcher 
[ChemLauncher] 
Damage=0 
ROF=1 ; 0 
Range=6 
Projectile=Invisible 
Speed=35 -------depending on the speed you could make it have a delay or make it longer       
for the plane to reach its destination
Report=none 

your warhead for the airstrike

; Air Strike  Warhead 
[STRIKE] 
Spread=3 
Wall=no 
Wood=no 
Rocker=no 
Verses=1%,1%,1%,1%,1% 
Conventional=no 
InfDeath=3 
AnimList=BOMBPAS 
ProneDamage=0% 

Thats the rules done.

Now we move onto to art.ini

Simply add the following

As I said earlier I have supplied templates for this to work

[BOMBPAS] ----plane flying over dropping bombs/mines 
Normalized=yes 
Translucent=no 
AltPalette=yes 
Rate=370 
Next=SEXPB 
[SEXPB]  --- 1st bomb going off (starts from the left on this tut) 
Translucent=yes 
UseNormalLight=yes 
Report=EXPNEW13 
Damage=30 
Crater=yes 
Scorch=yes 
Rate=900 
Next=SEXPB2 
[SEXPB2] --- 2nd bomb 
Translucent=yes 
UseNormalLight=yes 
Report=EXPNEW13 
Crater=yes 
Damage=30 
Scorch=yes 
Rate=900 
Next=SEXPB3 
[SEXPB3] --- 3rd bomb 
Translucent=yes 
UseNormalLight=yes 
Report=EXPNEW13 
Crater=yes 
Damage=30 
Scorch=yes 
Rate=900 
Next=SEXPB4 
[SEXPB4] --- 4th bomb 
Translucent=yes 
UseNormalLight=yes 
Report=EXPNEW13 
Crater=yes 
Scorch=yes 
Damage=30 
Rate=900 
Next=SEXPB5 
[SEXPB5] --- 5th bomb 
Translucent=yes 
UseNormalLight=yes 
Report=EXPNEW13 
Crater=yes 
Scorch=yes 
Damage=30 
Rate=900 
Next=SEXPB6 
[SEXPB6] -- 6th bomb 
Translucent=yes 
UseNormalLight=yes 
Report=EXPNEW13 
Crater=yes 
Damage=30 
Scorch=yes 
Rate=900 

You can make each indivual bomb more powerful than the last,or just change all of their damages to the same.30 damage is a weak damage amount and the explosions occur in different places,you may wish to increase the damage.

Also remember the building you wish this to be triggered by or effectively come from must have NukeSilo=yes.

Enjoy this.

Airstrike tools