UseOwnName: Difference between revisions
Updated info and added to categories |
No edit summary |
||
Line 31: | Line 31: | ||
*IFVMode 3 (flak weapon, turret 1) is used by Flak Trooper. "Machine Gun IFV" | *IFVMode 3 (flak weapon, turret 1) is used by Flak Trooper. "Machine Gun IFV" | ||
I believe that the | I believe that the Flak Trooper should also have 'UseOwnName=true' set. | ||
Both of the above inconsistencies are dealt with in the YR Unofficial 1.002 Mini-Patch. | Both of the above inconsistencies are dealt with in the YR Unofficial 1.002 Mini-Patch. | ||
VehicleTypes as IFV passengers: | |||
The IFV naming system does not work with VehicleTypes. | |||
Whilst VehicleTypes can transform the IFV's turret and weapon, the IFV's tooltip will remain as "Rocket IFV". | |||
Before you waste your time, I'll tell you now that you can't solve the problem by rearranging turrets or modifying the string table (leastways, I have tried for several hours without success). | |||
[[Category:General Editing Information]] | [[Category:General Editing Information]] | ||
[[Category:INI Flags]] | [[Category:INI Flags]] |
Revision as of 14:27, 12 November 2005
Flag: | UseOwnName |
File(s): | rulesmd.ini |
Values: | Boolean (true/false) |
Special Values: | None |
Default: | false |
Applicable to: | InfantryTypes |
If an InfantryType is inside a VehicleType with 'Gunner=yes' set, then the name of the VehicleType will change depending on several rules. Given that there is only one VehicleType in the game with 'Gunner=yes' set, we will assume that we are working with the VehicleType known as the "IFV". If your VehicleType is not called "IFV", then substitute the string "IFV" in the following examples with the 'UIName=' of your VehicleType.
IFV with no passenger is called "IFV"
IFV whose passenger has 'UseOwnName=true' set is called "<passenger> IFV" (where <passenger> is the 'UIName=' of the passenger).
If the passenger has 'UseOwnName=false' set (default) then the following rules apply:
- A) If the passenger's IFVMode weapon turret is turret index 0, then the IFV will be called "Rocket IFV"
- B) If the passenger's IFVMode weapon turret is turret index 1, then the IFV will be called "Machine Gun IFV"
- C) If the passenger's IFVMode weapon turret is turret index 2, then the IFV will be called "Repair IFV"
- D) If the passenger's IFVMode weapon turret is turret index 3 (or higher), then the IFV will be called "<passenger> IFV" (where <passenger> is the 'UIName=' of the passenger).
Note: Higher than 3 has not actually been confirmed. If someone tests this then please ammend this page.
Inconsistencies in Yuri's Revenge:
In Yuri's Revenge, there are some inconsistencies with the use of 'UseOwnName='
- IFVMode 2 (machine gun A, turret 1) is used by GI, Conscript and Spy. "Machine Gun IFV"
- IFVMode 4 (machine gun B, turret 1) is used by SEAL, Tanya, Boris. "<passenger> IFV"
- IFVMode 4 (machine gun B, turret 1) is used by Chrono Commando, Psi Commando. "Machine Gun IFV"
Chrono Commando and Psi Commando do not have 'UseOwnName=true' set. I believe they should.
- IFVMode 3 (flak weapon, turret 1) is used by Flak Trooper. "Machine Gun IFV"
I believe that the Flak Trooper should also have 'UseOwnName=true' set.
Both of the above inconsistencies are dealt with in the YR Unofficial 1.002 Mini-Patch.
VehicleTypes as IFV passengers:
The IFV naming system does not work with VehicleTypes. Whilst VehicleTypes can transform the IFV's turret and weapon, the IFV's tooltip will remain as "Rocket IFV".
Before you waste your time, I'll tell you now that you can't solve the problem by rearranging turrets or modifying the string table (leastways, I have tried for several hours without success).