ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

PowersUnit: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Nighthawk200 (talk | contribs)
Updated with DCoder's info.
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{flag
Specifies the unit that this BuildingType powers. At least one of these structures must be present or else the specified units deactivate.<br />
|name={{PAGENAME}}
|files=rulesmd.ini
|values={{values|strings|VehicleType IDs}}
|types=[[BuildingTypes]]
|yr=yes
|rp=yes}}<br />
Specifies the unit that this BuildingType powers. At least one of these structures must be present or else the specified units deactivate. This can only accept one unit, any more causes errors.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)

Revision as of 19:19, 22 February 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PowersUnit
File(s): rulesmd.ini
Values: Strings: Normal text. (Limited to: VehicleType IDs)
Applicable to: BuildingTypes



Specifies the unit that this BuildingType powers. At least one of these structures must be present or else the specified units deactivate. This can only accept one unit, any more causes errors.
(Yuri's Revenge Only)