ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Talk:Armor Multipliers: Difference between revisions
Jump to navigation
Jump to search
RE: Rollback |
No edit summary |
||
Line 4: | Line 4: | ||
The note at the top was a nice idea, but it gets outweighed by your "redecoration" of the rest...<br> | The note at the top was a nice idea, but it gets outweighed by your "redecoration" of the rest...<br> | ||
~ [[User:Renegade|Renegade]] ([[ModEnc:Administrators|SysOp]]) 06:43, 11 September 2006 (CEST) | ~ [[User:Renegade|Renegade]] ([[ModEnc:Administrators|SysOp]]) 06:43, 11 September 2006 (CEST) | ||
: I thought my revisions made the page easier to read, but whatever.. you da boss, man. ''I'' know how Armor Multipliers work, so why should I care? Honestly. [[User:Vinifera7|Vinifera7]] 10:10, 11 September 2006 (CEST) |
Latest revision as of 08:10, 11 September 2006
Rollback 05:31, September 11, 2006
Sorry, but your "corrections" were largely nonsensical, or just plain wrong.
"the tank can withstand 16 hits before being destroyed" for example, is just bullshit - 16 × 66 = 1056. If the tank has taken 16 hits, it's dead. Period. And my revision made that quite clear. The other edits were mostly unnecessary word-replacements and paragraph-shifting, list reformating and moving-the-calculations-to-parenthesis. None of that seemed to actually make the page clearer to me. (Warning: Understatement)
The note at the top was a nice idea, but it gets outweighed by your "redecoration" of the rest...
~ Renegade (SysOp) 06:43, 11 September 2006 (CEST)
- I thought my revisions made the page easier to read, but whatever.. you da boss, man. I know how Armor Multipliers work, so why should I care? Honestly. Vinifera7 10:10, 11 September 2006 (CEST)