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Actions (maps)/TD: Difference between revisions
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m More very minor edits, Ren is going to kill me |
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| {{Tt|Reinforce.}} || {{Tt|Reinforce}} || ASSOCIATED_TEAMTYPE is created and granted to HOUSE free of charge | | {{Tt|Reinforce.}} || {{Tt|Reinforce}} || ASSOCIATED_TEAMTYPE is created and granted to HOUSE free of charge | ||
|- | |- | ||
| {{Tt|DZ at 'Z'}} || {{Tt|DZ at 'Z'}} || The "Drop Zone Flare" is displayed at waypoint index 25 | | {{Tt|DZ at 'Z'}} || {{Tt|DZ at 'Z'}} || The "Drop Zone Flare" is displayed at waypoint index 25 | ||
|- | |- | ||
| {{Tt|Airstrike}} || {{Tt|Airstrike}} || Player is given the ability to invoke airstrikes from the sidebar | | {{Tt|Airstrike}} || {{Tt|Airstrike}} || Player is given the ability to invoke airstrikes from the sidebar | ||
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| {{Tt|Dstry Trig 'ZZZZ'}} || {{Tt|Dstry Trig 'ZZZZ'}} || Trigger named 'ZZZZ' is disabled for the rest of the mission | | {{Tt|Dstry Trig 'ZZZZ'}} || {{Tt|Dstry Trig 'ZZZZ'}} || Trigger named 'ZZZZ' is disabled for the rest of the mission | ||
|- | |- | ||
| {{Tt|Autocreate}} || {{Tt|Autocreate}} || HOUSE starts automatically creating teamtypes that have the [[TeamTypes/TD#Autocreate|Autocreate flag]] set | | {{Tt|Autocreate}} || {{Tt|Autocreate}} || HOUSE starts automatically creating teamtypes that have the [[TeamTypes/TD#Autocreate|Autocreate flag]] set | ||
|- | |- | ||
| {{Tt|Cap{{equal}}Win/Des{{equal}}Lose}} || {{Tt|Cap{{equal}}Win/Des{{equal}}Lose}} || If the attached building is captured by the player, player wins | | {{Tt|Cap{{equal}}Win/Des{{equal}}Lose}} || {{Tt|Cap{{equal}}Win/Des{{equal}}Lose}} || If the attached building is captured by the player, player wins, if it is destroyed, player loses | ||
|- | |- | ||
| {{Tt|Allow Win}} || {{Tt|Allow Win}} || The 'Win' action will not fire if there are any triggers with this action that haven't fired yet | | {{Tt|Allow Win}} || {{Tt|Allow Win}} || The 'Win' action will not fire if there are any triggers with this action that haven't fired yet | ||
|} | |} | ||
Revision as of 16:38, 13 September 2006
In TD, Actions were a part of the [Triggers] section, and the triggers could have only one action. The following Actions were available:
Code 1 | Action | Meaning |
---|---|---|
None | None | No Action - do nothing |
Win | Win | Player wins |
Lose | Lose | Player loses |
Production | Production | HOUSE rebuilds the [Base] nodes if they were destroyed |
Create Team | Create Team | HOUSE creates the teamtype specified by ASSOCIATED_TEAMTYPE |
Dstry Teams | Dstry Teams | Destroys all instances of the ASSOCIATED_TEAMTYPE |
All to Hunt | All to Hunt | HOUSE sells all buildings and sends all of its forces to freelance |
Reinforce. | Reinforce | ASSOCIATED_TEAMTYPE is created and granted to HOUSE free of charge |
DZ at 'Z' | DZ at 'Z' | The "Drop Zone Flare" is displayed at waypoint index 25 |
Airstrike | Airstrike | Player is given the ability to invoke airstrikes from the sidebar |
Nuclear Missile | Nuclear Missile | Player is given a one-shot Nuclear Missile superweapon |
Ion Cannon | Ion Cannon | Player is given the Ion Cannon superweapon |
Dstry Trig 'XXXX' | Dstry Trig 'XXXX' | Trigger named 'XXXX' is disabled for the rest of the mission |
Dstry Trig 'YYYY' | Dstry Trig 'YYYY' | Trigger named 'YYYY' is disabled for the rest of the mission |
Dstry Trig 'ZZZZ' | Dstry Trig 'ZZZZ' | Trigger named 'ZZZZ' is disabled for the rest of the mission |
Autocreate | Autocreate | HOUSE starts automatically creating teamtypes that have the Autocreate flag set |
Cap=Win/Des=Lose | Cap=Win/Des=Lose | If the attached building is captured by the player, player wins, if it is destroyed, player loses |
Allow Win | Allow Win | The 'Win' action will not fire if there are any triggers with this action that haven't fired yet |
Actions had no parameters.
Notes
1 ↑ This column specifies the code to be written in the Trigger's ACTION slot, including the trailing dot where appropriate.