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Talk:AI: Difference between revisions

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Do you know anything about '''tlb''' files?<br>
Do you know anything about '''tlb''' files?<br>
[[User:CnCVK|CnCVK]] 19:57, 19 January 2007 (CET)
[[User:CnCVK|CnCVK]] 19:57, 19 January 2007 (CET)
:Like I said, it's just an observation. I don't go looking through every binary digit of the game's programming to see if it runs smoothly. I have looked through ai.tlb with a TLB viewer before, it does contain data on 5 AI 'personalities', so I'm guessing that data must be used for something.

Revision as of 09:53, 20 January 2007

RE: Removal of AI Generals

VK, it's not like I think you're lying on this issue, however, since AI Generals at least seem to be proven to work partially, could you go into more detail why exactly they don't/cannot work as described?
Renegade (SysOp) 00:20, 12 January 2007 (CET)

It's delirium completely :)
Someone wrote it who know nothing about tlb files and COM.
Rename ai.tlb to aimd.tlb ?
I can laugh only :D
Open GAMEMD.EXE file and try to find AIGeneral string in it :D
CnCVK 14:45, 13 January 2007 (CET)
Something more conclusive than just plain mockery would help making a decision. Like I said, until now, this was generally accepted to be working, at least under RA2.
Renegade (SysOp) 17:55, 13 January 2007 (CET)
Without the TLB and with the AIGenerals system enabled I noticed sporadic IEs, with the TLB file (named aimd.tlb), the IEs went away. Of course I can't argue with what's in the EXE, this is just an observation. --Nighthawk200 01:05, 14 January 2007 (CET)

not right totally - it impossible.
Do you know anything about tlb files?
CnCVK 19:57, 19 January 2007 (CET)

Like I said, it's just an observation. I don't go looking through every binary digit of the game's programming to see if it runs smoothly. I have looked through ai.tlb with a TLB viewer before, it does contain data on 5 AI 'personalities', so I'm guessing that data must be used for something.