ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
YDrawOffset: Difference between revisions
Jump to navigation
Jump to search
m Added leptons, TS |
Nighthawk200 (talk | contribs) m Penultimate Template Updated |
||
Line 3: | Line 3: | ||
|files={{Categ|Art(md).ini}} | |files={{Categ|Art(md).ini}} | ||
|values=signed integers | |values=signed integers | ||
|default=0 | |default=0 | ||
|types=any art entry | |types=any art entry | ||
| | |ts=yes | ||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
This is a quite useful tag that can be applied to any entry in the {{Categ|Art(md).ini}} file (except infantry sequences, of course).<br> | This is a quite useful tag that can be applied to any entry in the {{Categ|Art(md).ini}} file (except infantry sequences, of course).<br> |
Revision as of 22:59, 4 April 2007
Flag: | YDrawOffset |
File(s): | Art(md).ini |
Values: | signed integers |
Default: | 0 |
Applicable to: | any art entry |
This is a quite useful tag that can be applied to any entry in the Art(md).ini file (except infantry sequences, of course).
Using this tag, you can - like its name suggests - adjust the Y draw offset, which basicly means that you can move your image (preferedly animations) up or down on the screen.
Note that
positive values move the image down, while
negative values move the image up.
The values are measured in leptons.
You can avoid having to edit your SHP files in order to "move" them up or down simply by using this tag.