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Overcoming Paratrooper Targeting Issues: Difference between revisions
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New page: Unless you have noticed, setting AG=yes on AA only weapons allows them to target paratroopers. Unfortunately, LandTargeting will not prevent them from attacking terrain objects, like trees... |
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If you haven't noticed, setting AG=yes on AA only weapons allows them to target paratroopers. Unfortunately, LandTargeting will not prevent them from attacking terrain objects, like trees, rocks, and the sort. It would therefore allow them, to some degree, attack land units. The solution is to change AG=yes on the primary weapon back to AG=no, create a secondary weapon with a projectile with AA=yes and AG=yes, and a warhead which will only damage the infantry armors. Now for you lazy people, or people who have no idea what I just said, I've created the code which will allow the Allied Patriot Missile to target paratroopers, but not terrain objects. | |||
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ProneDamage=100% | ProneDamage=100% | ||
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[[Category:Tutorials]] |
Revision as of 12:19, 7 January 2008
If you haven't noticed, setting AG=yes on AA only weapons allows them to target paratroopers. Unfortunately, LandTargeting will not prevent them from attacking terrain objects, like trees, rocks, and the sort. It would therefore allow them, to some degree, attack land units. The solution is to change AG=yes on the primary weapon back to AG=no, create a secondary weapon with a projectile with AA=yes and AG=yes, and a warhead which will only damage the infantry armors. Now for you lazy people, or people who have no idea what I just said, I've created the code which will allow the Allied Patriot Missile to target paratroopers, but not terrain objects.
The Weapon Code
[InfantrySeeker] Damage=35 ROF=55 Range=12 Projectile=INHeatSeeker Speed=100 Warhead=InfantrySeekerWH Report=PatriotAttack TurboBoost=yes
The Projectile Code
[INHeatSeeker] Arm=2 Shadow=no Proximity=yes Ranged=yes Burst=2 AA=yes AG=yes Image=DRAGON ROT=80 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no
The Warhead Code
[InfantrySeekerWH] CellSpread=.3 PercentAtMax=1 Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% InfDeath=3 AnimList=XGRYSML1,XGRYSML2,EXPLOSML ProneDamage=100%