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Implementing Stealth Generators: Difference between revisions

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=The code=
The previous tutorial was copy and paste with a '''lot''' of unessecary tags.


The user must append the vehicle and building lists, along with (optionally), the string tables.
All you need is the following


==Building==
[Vehicle]
DeploysInto=XXXX (whatever your deploying building is called)


<pre>[MOGAPB]
[Building]
UIName=Name:MOGAPB
CloakGenerator=yes ; I am a cloak generator, I cloaking surrounding and myself
Name=Mobile Gap Generator
CloakRadiusInCells= ; insert a number here
Image=GAGAP
BuildCat=Combat
Prerequisite=GAGAP,GACNST
CloakGenerator=yes
Cloakable=yes
CloakRadiusInCells=10
Strength=1000
Armor=steel
TechLevel=-1
Adjacent=5
HasRadialIndicator=yes
UndeploysInto=MOGAPV
Sight=10
Owner=British,Americans,Germans,French,Alliance,Russians,Confederates,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=2500
Soylent=2500
Points=250
Power=-50
Powered=yes
Capturable=no
Crewed=no
ThreatPosed=10
AIBuildThis=no
BaseNormal=yes
Bombable=no
BuildLimit=-5
ClickRepairable=no
ImmuneToPsionics=yes
IsBaseDefense=yes
IsSimpleDeployer=no
RadarInvisible=yes
Repairable=yes
SensorArray=yes
Warpable=no</pre>
<br />


==Vehicle==
CloakGenerators can cause '''major''' lag in RA2/YR. This is due to RA2 being 25% bigger and also having DoubleThick=yes


<pre>[MOGAPV]
Keeping the CloakRadiusInCells to something low e.g. 5 aswell as removing DoubleThick=yes can help in removing such issues.
UIName=Name:MOGAPV
 
Name=Mobile Gap Generator
Note that CloakRadiusInCells=0 doesn't not work and if set to 1 any object except hover, overlay next to the stealth generator will be cloaked.
Image=SREF
 
Prerequisite=GAGAP,FACTORY
The same logic for a mobile stealth generator can be applied to a mobile gap generator, use [GAGAP] as reference.
Strength=1000
Category=Support
Armor=heavy
Crusher=yes
TechLevel=10
DeploysInto=MOGAPB
Sight=10
Speed=5
Owner=Americans,Alliance,Germans,French,British
Cost=2500
Soylent=2500
Points=250
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
OmniCrushResistant=yes
AllowedToStartInMultiplayer=no
Bombable=no
BuildLimit=-5
ImmuneToPsionics=yes
Parasiteable=no
RadarInvisible=yes
SelfHealing=yes
Size=4
StupidHunt=yes
Trainable=no
Warpable=no
Weight=3</pre>


[[category:RA2/YR Tutorials]]
[[category:RA2/YR Tutorials]]

Revision as of 21:00, 30 March 2008

This creates a Mobile stealth Generator like the one in Firestorm.


The previous tutorial was copy and paste with a lot of unessecary tags.

All you need is the following

[Vehicle] DeploysInto=XXXX (whatever your deploying building is called)

[Building] CloakGenerator=yes ; I am a cloak generator, I cloaking surrounding and myself CloakRadiusInCells= ; insert a number here

CloakGenerators can cause major lag in RA2/YR. This is due to RA2 being 25% bigger and also having DoubleThick=yes

Keeping the CloakRadiusInCells to something low e.g. 5 aswell as removing DoubleThick=yes can help in removing such issues.

Note that CloakRadiusInCells=0 doesn't not work and if set to 1 any object except hover, overlay next to the stealth generator will be cloaked.

The same logic for a mobile stealth generator can be applied to a mobile gap generator, use [GAGAP] as reference.