Implementing Stealth Generators: Difference between revisions
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The previous tutorial was copy and paste with a '''lot''' of unessecary tags. | |||
All you need is the following | |||
= | [Vehicle] | ||
DeploysInto=XXXX (whatever your deploying building is called) | |||
[Building] | |||
CloakGenerator=yes ; I am a cloak generator, I cloaking surrounding and myself | |||
CloakRadiusInCells= ; insert a number here | |||
CloakGenerator=yes | |||
CloakRadiusInCells= | |||
= | CloakGenerators can cause '''major''' lag in RA2/YR. This is due to RA2 being 25% bigger and also having DoubleThick=yes | ||
Keeping the CloakRadiusInCells to something low e.g. 5 aswell as removing DoubleThick=yes can help in removing such issues. | |||
Note that CloakRadiusInCells=0 doesn't not work and if set to 1 any object except hover, overlay next to the stealth generator will be cloaked. | |||
The same logic for a mobile stealth generator can be applied to a mobile gap generator, use [GAGAP] as reference. | |||
[[category:RA2/YR Tutorials]] | [[category:RA2/YR Tutorials]] |
Revision as of 21:00, 30 March 2008
This creates a Mobile stealth Generator like the one in Firestorm.
The previous tutorial was copy and paste with a lot of unessecary tags.
All you need is the following
[Vehicle] DeploysInto=XXXX (whatever your deploying building is called)
[Building] CloakGenerator=yes ; I am a cloak generator, I cloaking surrounding and myself CloakRadiusInCells= ; insert a number here
CloakGenerators can cause major lag in RA2/YR. This is due to RA2 being 25% bigger and also having DoubleThick=yes
Keeping the CloakRadiusInCells to something low e.g. 5 aswell as removing DoubleThick=yes can help in removing such issues.
Note that CloakRadiusInCells=0 doesn't not work and if set to 1 any object except hover, overlay next to the stealth generator will be cloaked.
The same logic for a mobile stealth generator can be applied to a mobile gap generator, use [GAGAP] as reference.