ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

SpecialWeapons: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Appendix - Listing Applicable INI flags
No edit summary
Line 1: Line 1:
{{WrongTitle|[{{PAGENAME}}]}}
{{Obsolete}}
{{Obsolete}}
{{WrongTitle|[{{PAGENAME}}]}}


In this section of [[Rules|rules(md).ini]], the game's Special Weapons settings are located. Note that this section was obsolete for RA2, but is obviously back in use in YR, evident through newly added mutation settings.
In this section of [[Rules|rules(md).ini]], the game's Special Weapons settings are located. Note that this section was obsolete for RA2, but is obviously back in use in YR, evident through newly added mutation settings.

Revision as of 13:03, 13 April 2008

This page should correctly be named "[SpecialWeapons]"; it is wrong due to technical restrictions.


Logic related to SpecialWeapons, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.


In this section of rules(md).ini, the game's Special Weapons settings are located. Note that this section was obsolete for RA2, but is obviously back in use in YR, evident through newly added mutation settings.

Applicable INI Flags

These tables show all INI flags applicable1 to SpecialWeapons. The flags are grouped by the internal classes the flags are inherited from, and then listed in the order they are read in by the game. You can re-sort the rows by column values by clicking the arrow icons in the column headings. Each flag can be clicked to visit its page for detailed information.

Please note that this section is accurate only for Yuri's Revenge. All other C&C games use different sets of flags.

1 "Applicable" in this context means "read from the INI files". Certain flags listed here don't have any effect ingame , but they are read and in certain cases cause a crash if not present. Again, refer to each flag's individual page for detailed information.


[SpecialWeapons]
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini [SpecialWeapons] Template:TTL WarheadType 0 +
Rules(md).ini [SpecialWeapons] Template:TTL ProjectileType 0 +
Rules(md).ini [SpecialWeapons] Template:TTL ProjectileType 0 +
Rules(md).ini [SpecialWeapons] Template:TTL WarheadType 0 +
Rules(md).ini [SpecialWeapons] Template:TTL WarheadType 0 +
Rules(md).ini [SpecialWeapons] Template:TTL WarheadType 0 +
Rules(md).ini [SpecialWeapons] Template:TTL ProjectileType 0 +


See also