Implementing Stealth Generators: Difference between revisions
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[Vehicle] | [Vehicle] | ||
DeploysInto=XXXX (whatever your deploying building is called) | DeploysInto=XXXX (whatever your deploying building is called) | ||
[Building] | [Building] | ||
CloakGenerator=yes ; I am a cloak generator, I cloaking surrounding and myself | |||
CloakRadiusInCells= ; insert a number here | {{TTL|CloakGenerator}}=yes ; I am a cloak generator, I cloaking surrounding and myself | ||
{{TTL|CloakRadiusInCells}}= ; insert a number here | |||
Revision as of 02:38, 1 July 2009
This creates a stealth generators like in Tiberian Sun/Firestorm
The previous tutorial was copy and paste with a lot of unnecessary tags.
All you need is the following for a mobile stealth generator
[Vehicle]
DeploysInto=XXXX (whatever your deploying building is called)
[Building]
Template:TTL=yes ; I am a cloak generator, I cloaking surrounding and myself
Template:TTL= ; insert a number here
CloakGenerators can cause major lag in RA2/YR. This is due to RA2 being 25% bigger and also having DoubleThick=yes
Keeping the CloakRadiusInCells to something low e.g. 5 aswell as removing DoubleThick=yes can help in removing such issues.
Note that CloakRadiusInCells=0 doesn't not work and if set to 1 any object except hover, overlay next to the stealth generator will be cloaked.
The same logic for a mobile stealth generator can be applied to a mobile gap generator, use [GAGAP] as reference.