User:Ranger X: Difference between revisions
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Command & Conquer gamer and creator of Project-X, a personal Generals modification, and Ultimate-X and Project-X2 (both Zero Hour mods). I also | Command & Conquer gamer and creator of ''Project-X'', a personal Generals modification, and ''Ultimate-X'' and ''Project-X2'' (both Zero Hour mods). I also evaluate C&C armies (using tech trees and data reports): | ||
'''Generals Page''': http://bluegalactic.deviantart.com/gallery/26069551 | |||
'''Zero Hour Page''': http://bluegalactic.deviantart.com/gallery/26115815 | |||
'''Pro:Gen Page''': http://bluegalactic.deviantart.com/gallery/27771552 | |||
My mod projects (strictly for private use) | |||
'''Project-X''': Introduces the X-Force, my ultimate army which operates according to class system (based on Command & Conquer 4): offense, defenses, and support. Three dozers represent the classes (the dozers have minor stat changes to distinguish them from one another). | |||
- ''Assault-X'' is based on Tank General Ta and focuses mainly on offense. The Offense Dozer moves 100% faster than normal but is weaker. | |||
- ''Fortress-X'' is based on S.W. General Alexander and focuses on impenetrable bases and Super Weapons. The Defense Dozer is 100% tougher than normal but moves slowly. | |||
- ''SpecOps-X'' (A.K.A. SpecialOperations-X) is based on the AirForce and Stealth Generals and focuses on special weaponry and aircraft. The Support Dozer can be camouflaged. | |||
Project-X Page: http://bluegalactic.deviantart.com/gallery/26115853 | |||
'''Ultimate-X''': Enhances the vanilla USA, Chinese, and GLA armies by giving them rogue general technologies. Enables Boss General Leang and gives her a large number of build sets (one standard set and nine modified sets). The X-Force will be enhanced using Zero Hour logic (e.g., command set switches and only one Dozer). Ultimate-X is the spiritual successor to the Boss Generals mod (final release R3). All armies will have multiple sets for replayability. | |||
- ''Ultimate America'': U.S.A.+AirForce Gen.+SuperWeapon Gen.+Laser Gen. | |||
- ''Ultimate China'': China+Tank Gen.+Nuke Gen.+Infantry Gen. | |||
- ''Ultimate G.L.A.'': G.L.A.+Chem Gen.+Demo Gen.+Stealth Gen. | |||
- ''Ultimate Boss'': Boss+AirForce Gen.+SuperWeapon Gen.+Laser Gen.+Tank Gen.+Nuke Gen.+Infantry Gen.+Chem Gen.+Demo Gen.+Stealth Gen. | |||
- ''Ultimate X-Force'': X-Force+Z.H. units and buildings. | |||
Ultimate-X Page: http://bluegalactic.deviantart.com/gallery/28359135 | |||
'''Project-X2''': Enhances the 12 playable armies of Zero Hour with new units from other mods. Enables all three bosses for play, giving them new strategies. The X-Force will be enhanced using Zero Hour logic. Ironside and Deathstrike now have full names: Ironside's name is derived from the Shockwave Mod; I gave "Deathstrike" the last name Haleeb in honor of Pro:Gen 1.9's Terror General. | |||
New armies: | |||
- ''George David Ironside'': U.S.A. Boss+Armor General. | |||
- ''"Tigress" Leiong Leang'': Chinese Boss+Boss General+Fire General. | |||
- ''Mohmar "Deathstrike" Haleeb'': G.L.A. Boss+Salvage General. | |||
Project-X2 Page: http://bluegalactic.deviantart.com/gallery/26115858 |
Revision as of 00:52, 26 January 2011
Command & Conquer gamer and creator of Project-X, a personal Generals modification, and Ultimate-X and Project-X2 (both Zero Hour mods). I also evaluate C&C armies (using tech trees and data reports): Generals Page: http://bluegalactic.deviantart.com/gallery/26069551 Zero Hour Page: http://bluegalactic.deviantart.com/gallery/26115815 Pro:Gen Page: http://bluegalactic.deviantart.com/gallery/27771552
My mod projects (strictly for private use) Project-X: Introduces the X-Force, my ultimate army which operates according to class system (based on Command & Conquer 4): offense, defenses, and support. Three dozers represent the classes (the dozers have minor stat changes to distinguish them from one another).
- Assault-X is based on Tank General Ta and focuses mainly on offense. The Offense Dozer moves 100% faster than normal but is weaker.
- Fortress-X is based on S.W. General Alexander and focuses on impenetrable bases and Super Weapons. The Defense Dozer is 100% tougher than normal but moves slowly.
- SpecOps-X (A.K.A. SpecialOperations-X) is based on the AirForce and Stealth Generals and focuses on special weaponry and aircraft. The Support Dozer can be camouflaged.
Project-X Page: http://bluegalactic.deviantart.com/gallery/26115853
Ultimate-X: Enhances the vanilla USA, Chinese, and GLA armies by giving them rogue general technologies. Enables Boss General Leang and gives her a large number of build sets (one standard set and nine modified sets). The X-Force will be enhanced using Zero Hour logic (e.g., command set switches and only one Dozer). Ultimate-X is the spiritual successor to the Boss Generals mod (final release R3). All armies will have multiple sets for replayability.
- Ultimate America: U.S.A.+AirForce Gen.+SuperWeapon Gen.+Laser Gen.
- Ultimate China: China+Tank Gen.+Nuke Gen.+Infantry Gen.
- Ultimate G.L.A.: G.L.A.+Chem Gen.+Demo Gen.+Stealth Gen.
- Ultimate Boss: Boss+AirForce Gen.+SuperWeapon Gen.+Laser Gen.+Tank Gen.+Nuke Gen.+Infantry Gen.+Chem Gen.+Demo Gen.+Stealth Gen.
- Ultimate X-Force: X-Force+Z.H. units and buildings.
Ultimate-X Page: http://bluegalactic.deviantart.com/gallery/28359135
Project-X2: Enhances the 12 playable armies of Zero Hour with new units from other mods. Enables all three bosses for play, giving them new strategies. The X-Force will be enhanced using Zero Hour logic. Ironside and Deathstrike now have full names: Ironside's name is derived from the Shockwave Mod; I gave "Deathstrike" the last name Haleeb in honor of Pro:Gen 1.9's Terror General.
New armies:
- George David Ironside: U.S.A. Boss+Armor General.
- "Tigress" Leiong Leang: Chinese Boss+Boss General+Fire General.
- Mohmar "Deathstrike" Haleeb: G.L.A. Boss+Salvage General.
Project-X2 Page: http://bluegalactic.deviantart.com/gallery/26115858