ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
DetailLevel: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
De-deezirefied and some information clarified. |
||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name=DetailLevel | |||
|files={{Categ|Art(md).ini}} | |||
|values={{values|int}} | |||
|default=0 | |||
|types={{Categ|Animations}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Sets a visual detail level for this animation. If the value of this flag is higher than the current game visual detail level, the animation will not be drawn. Do note that any effects such as {{f|Damage|link}} are still applied normally, making this a purely visual thing. Defaults to 0. | |||
==See also== | |||
*[[Detail Level System|Detail Level System]] | |||
*{{f|TranslucencyDetailLevel|link}} |
Latest revision as of 23:36, 27 August 2012
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | DetailLevel |
File(s): | Art(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | Animations |
Sets a visual detail level for this animation. If the value of this flag is higher than the current game visual detail level, the animation will not be drawn. Do note that any effects such as Damage are still applied normally, making this a purely visual thing. Defaults to 0.