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TiberiumTransmogrify: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
The percentage chance that an InfantryType which does not have TiberiumProof=yes set will 'transmogrify' into the unit type defined by the SmallVisceroid= statement when they die through contact with Ore. Although parsed, this does not appear to get used in Red Alert 2 as the logic which causes Ore to inflict damage on infantry appears to have been disabled.
|name={{PAGENAME}}
|files={{Categ|Scenarios}}
|types={{Categ|Basic}}
|values={{Values|integer}}
|default=<undefined>
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
|tsobsolete=yes
}}
 
Possibly meant to be the chance infantry units dying of Tiberium causes 'transmogrify' into small Visceroids. This tag is read, but never used anywhere.
 
== See also ==
* [[SmallVisceroid]]
* [[TiberiumDeathToVisceroid]]

Revision as of 20:41, 5 April 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumTransmogrify
File(s): Scenarios
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: <undefined>
Applicable to: Basic

Logic related to TiberiumTransmogrify, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Possibly meant to be the chance infantry units dying of Tiberium causes 'transmogrify' into small Visceroids. This tag is read, but never used anywhere.

See also