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RandomRate: Difference between revisions

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Added information about a bug concerning parsing of RandomRate
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{{Bugs}}
{{Bugs}}
*Due to an oversight this tag does not function correctly if values are listed in expected order of minimum & maximum. Swapping the order of the values allows it to function as expected.
Due to an oversight this tag does not function correctly if values are listed in expected order of minimum & maximum. Swapping the order of the values allows it to function as expected.

Latest revision as of 13:11, 26 March 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RandomRate
File(s): Art(md).ini
Values: Two Integers, separated by comma
Default: 0,0
Applicable to: Animations


In Tiberian Sun, some random events such as RandomRate are not synchronized properly between players and cause Reconnection Errors. Use RandomRate with caution.

This tag holds two values. These specify the range at which a random Rate= will be generated. In debris animations, this makes the debris spin (because its animation is of the debris spinning) at a random speed each time the debris is generated.

Bugs/Side-Effects/Unexpected Limitations

Due to an oversight this tag does not function correctly if values are listed in expected order of minimum & maximum. Swapping the order of the values allows it to function as expected.