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Engine: Difference between revisions
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In terms of modding, the engine refers to the core program and rules that the game obeys. Rules such as the method by which the display is rendered to the display, how ingame physics are modeled and the code for handling art assets. All the low level stuff is handled by the game engine. | In terms of modding, the engine refers to the core program and rules that the game obeys. Rules such as the method by which the display is rendered to the display, how ingame physics are modeled and the code for handling art assets. All the low level stuff is handled by the game engine. | ||
[[Category:Miscellaneous]] | |||
[[Category:General_Editing_Information]] |
Revision as of 23:44, 17 April 2005
In terms of modding, the engine refers to the core program and rules that the game obeys. Rules such as the method by which the display is rendered to the display, how ingame physics are modeled and the code for handling art assets. All the low level stuff is handled by the game engine.