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Tiberiums: Difference between revisions

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This section details the characteristics for Ore and Gems. The [Tiberiums] section forms a list, starting at 0, of each type of Ore or Gems. Each object in the list should then have its own section in which its characteristics are defined.
 
This section of [[Rules|rules(md).ini]] is a list of all available Tiberium/Ore/Gem types in the game. What's not listed doesn't get parsed and therefore doesn't exist.
 
Note that tiberium is a very special type of overlay, and that, while adding new types may be possible, they'll be subject to the same restrictions as the original unused types, Vinifera and Aboreus. And since these two are at least in the game already, it's probably smarter to alter them rather than adding new types.
 
 
==See also==
*[http://ppmsite.com/forum/viewtopic.php?t=2621 Creating a new Resource System] (Tutorial for RA2/YR at PPM)
*[http://forums.revora.net/index.php?showtopic=31031 Automatic Ore Generation] (Tutorial for RA2/YR at Revora)
:To create a new ore mine spawning a new type of resource, combine both tutorials
 
 
[[Category:Rules(md).ini Sections]]
[[Category:General Editing Information]]

Revision as of 03:25, 9 May 2006

This page should correctly be named "[Tiberiums]"; it is wrong due to technical restrictions.



This section of rules(md).ini is a list of all available Tiberium/Ore/Gem types in the game. What's not listed doesn't get parsed and therefore doesn't exist.

Note that tiberium is a very special type of overlay, and that, while adding new types may be possible, they'll be subject to the same restrictions as the original unused types, Vinifera and Aboreus. And since these two are at least in the game already, it's probably smarter to alter them rather than adding new types.


See also

To create a new ore mine spawning a new type of resource, combine both tutorials