FreeUnit
FreeUnit and Industrial Plant logic (by Marshall)
If any building comes with a free vehicle (such as the Ore
Refinery), then owning a Soviet Industrial Plant will reduce
the cost of the building.
This is because the 'FreeUnit' isn't free. As far as the
game is concerned, you are paying for the vehicle and the
building at the same time.
In the case of the Ore Refinery, you are paying for a 1400
credit Ore Miner and a 600 credit Ore Refinery.
Further more, you cannot have a building that costs less than the FreeUnit. If the FreeUnit costs 2000 and the building costs 500, in game the building cost will actually be 2000.
Assuming the original Industrial Plant settings are used, Vehicle costs are reduced to 0.75 and building costs are not reduced.
Therefore the cost of the Ore Refinery would become:
(0.75 x 1400) + 600 = 1650
If you changed the Industrial Plant so that building costs
were reduced to 0.5 as well (or made a new FactoryPlant
building), then the cost of the Ore Refinery would become:
(0.75 x 1400) + (0.5 x 600) = 1350
When changing bonuses in Yuri's Revenge, don't forget that the Allied Ore Processor gives 25% ore bonus, which is sort of equivalent to a FactoryPlant with 0.75 cost multipliers for Infantry, Vehicles, Aircraft and Buildings. Yuri's Cloning Vats give an equivalent cost multiplier of 0.5 to Infantry.
Also note that multiple Industrial Plants and/or Cloning
Vats stack their bonuses.
EG: Two Factory Plants for a Flak Track would result in:
0.75 x 0.75 x 500 = 281.25
I don't know if the Ore Purifier bonus can stack.
Appendix by DCoder
Considering the AI has more than one VirtualPurifiers, I would say that it stacks the same way.