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Events/TD

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Revision as of 11:02, 13 September 2006 by DCoder (talk | contribs) ($_ = 0)
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In TD, Events were a part of the [Triggers] section, and the triggers could have only one event. The following Events were available:

Event Meaning Code 1
None No Event - cannot be activated None
Player Enters Player enters attached celltag/captures attached building Player Enters
Discovered Player reveals shroud covering this object Discovered
Attacked Attached object gets attacked by any house Attacked
Destroyed Attached object is destroyed Destroyed
Any Unknown Any
House Discov. HOUSE2 has been seen by the player House Discov.
Units Destr. All units of HOUSE are destroyed Units Destr.
Bldgs Destr. All buildings of HOUSE are destroyed Bldgs Destr.
All Destr. All objects of HOUSE are destroyed All Destr.
Credits Player has at least as many credits as EVENT_PARAMETER3 specifies Credits
Time The amount of time specified by EVENT_PARAMETER has passed since this mission started Time
# Bldgs Dstr. The amount of structures (owned by HOUSE) specified by EVENT_PARAMETER have been destroyed # Bldgs Dstr.
# Units Dstr. The amount of units (owned by HOUSE) specified by EVENT_PARAMETER have been destroyed # Units Dstr.
No Factories HOUSE doesn't have any Construction Yards/Barracks/Weapons Factories left No Factories
Civ. Evac. Civilians have been evacuated (See Template:TTL) Civ. Evac.
Built It HOUSE built the structure specified in EVENT_PARAMETER
Mind that EVENT_PARAMETER is an integer, and in this case specifies a structure's internal number instead of its ID.
Built It

Events took one parameter, which defaulted to 0.

Notes

1 This column specifies the code to be written in the Trigger's EVENT slot, including the trailing dot where appropriate.

2 HOUSE in this document refers to the house owning the Trigger, labeled "HOUSE" in the Triggers page.

3 EVENT_PARAMETER in this document refers to the parameter labeled "EVENT_PARAMETER" in the Triggers page.