AllowHiResModes
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Flag: | AllowHiResModes |
File(s): | ra2(md).ini |
Values: | boolean |
Applicable to: | Video Settings |
Warning: | There are 1 numbered subpages of this page. These pages should all be merged into this page. |
Can be set to 'yes' or 'no' and determines if the higher screen resolution settings can be selected in the game. This statement is set to 'no' by default, meaning the game will only allow those resolutions indicated below with a '*'. Note that the game will only ever run in 16-bit color regardless of the resolution setting or the users Desktop configuration. Although undocumented, Red Alert 2 supports the following screen resolutions;-
640x480 DOS compatibility setting (obsolete)
600x400 Default
800x600 Default
960x720
1024x768 Default
1152x864
1280x960
1280x1024
Possible side effects of playing Red Alert 2 and/or Yuri’s Revenge in high-res
Note: Red Alert 2 and Yuri’s Revenge were never really designed to be played at some of the high resolutions available today.
Side effects of playing "high-res" are:
When paused, the border graphics may have gaps, or big logos may be "shifted" to the top left corner. (Don’t worry, this is only cosmetic, the images used to "put together" this screen are/were too small/short, hence the gaps)
When playing, the text on the icons may be too small to read comfortably. (Although any experienced RA2 or YR player may have committed the icons to memory a long time ago ;-) )
When playing, when looking at the edges of the map, the edges may seem "unfinished". (You are seeing extra bits of the map you were never meant to see)
When playing, seeing more of the map on the screen may also mean seeing more animations at the same time, such as: construction yards, refineries, oil derricks and other animated buildings, you could theoretically experience a possible slowdown from this. (Although, if your PC is powerful enough to display the game in high-res, it may be OK with this.)