ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Ai.ini
This INI file contains the AI unit controls - it specifies what units the AI should use, when, and how. It does not control AI structure placement.
File locations
- TS version is in tibsun.mix -> local.mix, the patches add a different version to patch.mix.
- FS version (named aifs.ini) is in expand01.mix. (This mix file also contains ai.ini, which introduces the generic gameplay changes to plain TS as well.)
- RA2 version is in ra2.mix -> local.mix.
- YR version (named aimd.ini) is in ra2md.mix -> localmd.mix.
Tips
- AI wont deploy the Siege Chopper.
If you want to make the AI use it, you must make it fire from air and use normal attacking script. - If you have a transport in your TaskForce, you can have ONLY 1 with transporting scripts.
If you have more, the AI will get stuck with it. Also, other units must exactly fit to the transport, so:0 = 1 , HTK 1 = 4 , IVAN -or 6
doesnt work, but 5 does as [IVAN] has Template:TTL and [HTK] has Template:TTL
You can have max of 2 transports by using TeamType 2 in the trigger.
- If you use both teamtypes 1+2 to double your TaskForce, check the Template:TTL of them if AI builds only one.