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PipScale

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Revision as of 17:12, 20 April 2007 by Nighthawk200 (talk | contribs) (Added Charge (FS value) and changed Default to 'none', 'null' is usually the default on animations.)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PipScale
File(s): rules(md).ini
Values: Passengers, Ammo, Power, Tiberium, MindControl
Default: none


Value TS FS RA2 YR
Passengers Yes Yes Yes Yes
Ammo Yes Yes Yes Yes
Power Yes Yes No No
Tiberium Yes Yes Only on harvesters Only on harvesters
MindControl No No No Yes
Charge No Yes No No

Specifies the type of "pips" used on this object. It can be set to Passengers, Ammo, MindControl or Power.
A value of Tiberium is only applicable on BuildingTypes which have Refinery=yes or Weeder=yes set or VehicleTypes which have Harvester=yes or Weeder=yes set, though it can only be set on BuildingTypes in TS/FS, as the silo logic was removed from RA2/YR.
In Yuri's Revenge, this can also be set to MindControl (for multiple mind control units such as the Mastermind).
In Firestorm, this flag could also be set to Charge, for use with the Mobile EMP logic. When the amount of 'charge' reached full, the uncharged VehicleType would change to the charged version.