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DetailLevel

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Revision as of 23:36, 27 August 2012 by Starkku (talk | contribs) (De-deezirefied and some information clarified.)
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Flag: DetailLevel
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: Animations


Sets a visual detail level for this animation. If the value of this flag is higher than the current game visual detail level, the animation will not be drawn. Do note that any effects such as Damage are still applied normally, making this a purely visual thing. Defaults to 0.

See also