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ActiveAnimX
Used in a building's art(md).ini entry and moves the ActiveAnim (and ActiveAnimDamaged left (negative numbers) or right (positive numbers) relative to the structure's 0,0,0 position (upper left corner) by this many leptons when drawn on the structure.
Notes
- The related tags ActiveAnimTwoX and ActiveAnimThreeX do the same and apply to the animations specified in ActiveAnimTwo, ActiveAnimTwoDamaged, ActiveAnimThree and ActiveAnimThreeDamaged, respectively. As there are only three slots for ActiveAnims, the tags for ActiveAnimX also do not go beyond 3.