|Values:||Strings: Normal text. (Limited to: Animations)|
Defines the animation to use when this building is active. The following rules apply:
- a building can have only up to four different active animations, defined by the keys , , , , and their derivatives.
- any remappable parts of the animation will be remapped according the building owner's house color.
- if the building is powered, then the and/or flags apply.
- when the building is damaged, this animation is replaced by the one defined by .
- the animation is removed as soon as the building is destroyed, whether it loops or not.