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ActiveAnim
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| Flag: | ActiveAnim |
| File(s): | art(md).ini |
| Values: | Strings: Normal text. (Limited to: Animations) |
| Default: | none |
| Applicable to: | BuildingTypes |
Defines the animation to use when this building is active. The following rules apply:
- a building can have only up to four different active animations, defined by the keys ActiveAnim, ActiveAnimTwo, ActiveAnimThree, ActiveAnimFour, and their derivatives.
- any remappable parts of the animation will be remapped according the building owner's house color.
- if the building is powered, then the ActiveAnimPowered and/or ActiveAnimPoweredLight flags apply.
- when the building is damaged, this animation is replaced by the one defined by ActiveAnimDamaged.
- the animation is removed as soon as the building is destroyed, whether it loops or not.
- the refinery uses different ActiveAnims depending on the storage.
- Starting from Phobos Build#48, this can be set to play simultaneously like regular builds, refer to Phobos documentation