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Actions (maps)/RA2YR/100 145

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Revision as of 07:34, 5 August 2024 by Handama (talk | contribs) (fixed bug in action 105)
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Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3) #4 (P4) #5 (P5) #6 (P6) #7 (P7)
101 Reshroud Map At 0 Waypoint# 0 0 0 0 A
Reshrouds map around waypoint P2
102 Lightning Storm strike 0 0 0 0 0 0 Waypoint
HOUSE fires an Ion Storm at waypoint P7
103 Timer Text 4 Text# 0 0 0 0 A
Displays text string with label P2 from CSF as the mission timer text
104 Flash Team 5 TeamType ID 0 0 0 0 Duration
Flashes all members of TeamType P2 for P7 frames
105 Talk Bubble 5 TeamType ID 0 0 0 0 number
Displays frame P7 in talkbubl.shp over first member of first instance of TeamType P2 for TalkBubbleTime
106 Set Object's Tech Level 9 ObjectType 0 0 0 0 Tech Level
Sets the specified ObjectType P2 (?) to have tech level P7
107 Reinforcement by Chrono 1 TeamType 0 0 0 0 Waypoint
Creates TeamType P2, chronoshifts it into waypoint P7 and grants it to HOUSE
108 Create Crate... 0 Crate Type 0 0 0 0 Waypoint
Creates a Crate with specific contents at a waypoint
109 Iron Curtain At 0 0 0 0 0 0 Waypoint
Fires Iron Curtain at Waypoint
110 Pause Game 0 time 0 0 0 0 A
Pauses the game for P2 seconds
111 Evict Occupiers 0 0 0 0 0 0 A
Evicts occupants from attached building
112 Center (Jump) Camera at Waypoint... 0 0 0 0 0 0 Waypoint
Moves the tactical view to waypoint P7
113 Make house cheer 0 House# 0 0 0 0 A
All InfantryTypes of house P2 will play their cheer animation if they can
114 Set Tab to (0-3)... 0 number 0 0 0 0 A
Flips sidebar to tab number P2
115 Flash Cameo 9 ObjectType 0 0 0 0 number
Flashes the cameo of ObjectType P2 for P7 frames
Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3) #4 (P4) #5 (P5) #6 (P6) #7 (P7)
116 Stop Sounds At 0 0 0 0 0 0 Waypoint
Stops all sounds at waypoint P7 that were started using the Play Sound At trigger
117 Play Ingame Movie (pause game)... 0 Movie 0 0 0 0 A
Pauses game, locks player input and displays the specified movie in the sidebar
118 Clear all smudges 0 0 0 0 0 0 A
Deletes all Smudge objects from the map
119 Destroy all of 0 House# 0 0 0 0 A
Destroys all objects of house P2
120 Destroy all Buildings of 0 House# 0 0 0 0 A
Destroys all buildings of house P2
121 Destroy all Land Units of 0 House# 0 0 0 0 A
Destroys all land units of house P2
122 Destroy all Naval Units of 0 House# 0 0 0 0 A
Destroys all naval units of house P2
123 Mind Control Base of 0 House# 0 0 0 0 A
HOUSE mind controls the base of house P2
124 Restore Mind Controlled Base to 0 House# 0 0 0 0 A
HOUSE relinquishes control of the previously mind controlled base to house P2
125 Create Building At 10 Building 0 0 0 0 Waypoint
A building P2 is created at waypoint P7 and granted to HOUSE, all units obstructing the construction will be moved
126 Restore Starting Units of 0 House# 0 0 0 0 A
Recreats all buildings and units house P2 had at the start of the game
127 Chrono Screen Effect for 0 number 0 0 0 0 A
Displays the Chrono Warp effect over the screen for P2 frames
128 Teleport All to 0 0 0 0 0 0 Waypoint
All units owned by HOUSE will be teleported to waypoint P7
129 Set Superweapon Charge 11 Superweapon 0 0 0 0 number
If HOUSE has superweapon P2, its charge is set to P7 percent.
130 Restore Starting Buildings of... 0 House# 0 0 0 0 A
Restores all buildings house P2 had at the start of the game to full health
Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3) #4 (P4) #5 (P5) #6 (P6) #7 (P7)
131 Flash Buildings of Type... 9 Building 0 0 0 0 number
All buildings P2 owned by HOUSE will flash for P7 frames
132 Superweapon Set Recharge Time 11 Superweapon 0 0 0 0 number
Sets the charge time of superweapon P2 to P7 frames
133 Superweapon Reset Recharge Time 0 Superweapon 0 0 0 0 A
Resets the charge time of superweapon P2 to normal value
134 Superweapon Reset 0 SuperWeapon 0 0 0 0 A
Resets superweapon P2 as if a spy had gotten in
135 Set Preferred Target Cell 0 0 0 0 0 0 Waypoint
HOUSE will aim all future targetable superweapons at waypoint P7
136 Clear Preferred Target Cell 0 0 0 0 0 0 A
HOUSE will target its superweapons normally
137 Center Base Cell Set 0 0 0 0 0 0 Waypoint
HOUSE will assume waypoint P7 is the center of its base
138 Center Base Cell Clear 0 0 0 0 0 0 A
HOUSE will recalculate the center of its base
139 Blackout Radar 0 number 0 0 0 0 A
Disables the radar screen of HOUSE for P2 frames
140 Set Defensive Target Cell 0 0 0 0 0 0 Waypoint
HOUSE will aim all Force Shields at waypoint P7
141 Clear Defensive Target Cell 0 0 0 0 0 0 A
HOUSE will target its Force Shields normally
142 Retint Red 0 number 0 0 0 0 A
Retints the Red portion of the screen to P2 percent
143 Retint Green 0 number 0 0 0 0 A
Retints the Green portion of the to P2 percent
144 Retint Blue 0 number 0 0 0 0 A
Retints the Blue portion of the screen to P2 percent
145 Jump camera home 0 0 0 0 0 0 A
Focuses the player's view on his Conyard/MCV.
Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3) #4 (P4) #5 (P5) #6 (P6) #7 (P7)