WorkingSound

Revision as of 20:56, 20 April 2025 by EvilRenegade (talk | contribs) (Adding revision category for pages potentially improperly "converted".)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WorkingSound
File(s): rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: BuildingTypes


Specifies the sound made by this BuildingType when it is re-powered (after being in a low power situation) or constructed. Can be set to any valid entry from the SOUND.INI file.
There are no keywords under this heading.