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Category:BuildingTypes Flags
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This category is intended as a reference to all tags applicable to BuildingTypes.
Pages in category "BuildingTypes Flags"
The following 200 pages are in this category, out of 427 total.
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- ActiveAnimFourPoweredLight
- ActiveAnimFourX
- ActiveAnimFourY
- ActiveAnimFourYSort
- ActiveAnimThreePoweredLight
- ActiveAnimThreeX
- ActiveAnimThreeY
- ActiveAnimThreeYSort
- ActiveAnimTwoX
- ActiveAnimTwoY
- ActiveAnimTwoYSort
- Adjacent
- AIBasePlanningSide
- AIBuildThis
- AirRangeBonus
- AirstrikeRechargeTime
- AirstrikeTeam
- AirstrikeTeamType
- AlphaImage
- AltCameo
- AlternateArcticArt
- AmbientSound
- Ammo
- AntiArmorValue
- Armor
- Armory
- Artillary
- AttackCursorOnFriendlies
- AttackFriendlies
- AuxBuilding
B
C
- Cameo
- CanBeHidden
- CanBeOccupied
- CanBeOccupiedBy
- CanC4
- CanOccupyFire
- Capturable
- CaptureEvaEvent
- ChargedAnimTime
- Chronoshift.IsVehicle
- Chronosphere.ReconsiderBuildings
- Cloakable
- CloakGenerator
- CloakRadiusInCells
- Cloning
- CloningFacility
- CollateralDamageCoefficient
- ConstructionYard
- Cost
- CrateBeneath
- CrateBeneathIsMoney
- CreateSound
- CreateUnitSound
- Crew.EngineerChance
- Crewed
- Crushable
D
E
- EligibileForAllyBuilding
- Elite
- EliteAbilities
- EliteAirstrikeRechargeTime
- EliteAirstrikeTeam
- EliteAirstrikeTeamType
- EliteGetsBounty
- ElitePBarrelLength
- ElitePrimary
- ElitePrimaryFireFLH
- EliteSBarrelLength
- EliteSecondary
- EliteSecondaryFireFLH
- EliteStageX
- EliteWeaponX
- EliteWeaponXBarrelLength
- EliteWeaponXFLH
- EmptyReload
- EMPulseCannon
- ExitCoord
- Explodes
- Explosion
- ExtraLight
- ExtraPower
F
I
- ICBMLauncher
- IdleAnimPowered
- IdleAnimPoweredEffect
- IdleAnimPoweredLight
- IdleAnimX
- IdleAnimY
- IdleAnimYSort
- IgnoresFirestorm
- Image
- Immune
- ImmuneToEMP
- ImmuneToPoison
- ImmuneToPsionics
- ImmuneToPsionicWeapons
- ImmuneToRadiation
- ImmuneToVeins
- InfantryAbsorb
- InfantryCostBonus
- InfantryGainSelfHeal
- InitialAmmo
- Invisible
- InvisibleInGame
- IronCurtain
- IsAnimDelayedFire
- IsBase
- IsBaseDefense
- IsGattling
- IsJuggernaut
- IsLimpetMine
- IsSelectableCombatant
- IsThreatRatingNode
J
L
- Landable
- LandTargeting
- LaserFence
- LaserFencePost
- LeaveRubble
- LegalTarget
- LightBlueTint
- LightGreenTint
- LightIntensity
- LightningRod
- LightRedTint
- LightVisibility
- LineTrailColorDecrement
- Locomotor
- LostEvaEvent
- LowPower
- LowPowerDamaged
- LowPowerPowered
- LowPowerPoweredEffect
- LowPowerPoweredLight
- LowPowerPoweredSpecial
- LowPowerX
- LowPowerY
- LowPowerYSort
- LowPowerZAdjust