ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Category:BuildingTypes Flags
Jump to navigation
Jump to search
This category is intended as a reference to all tags applicable to BuildingTypes.
Pages in category "BuildingTypes Flags"
The following 200 pages are in this category, out of 592 total.
(previous page) (next page)A
- ActivateSound
- ActiveAnim
- ActiveAnimDamaged
- ActiveAnimFourDamaged
- ActiveAnimFourPoweredLight
- ActiveAnimFourX
- ActiveAnimFourY
- ActiveAnimFourYSort
- ActiveAnimGarrisoned
- ActiveAnimThreeDamaged
- ActiveAnimThreePoweredLight
- ActiveAnimThreeX
- ActiveAnimThreeY
- ActiveAnimThreeYSort
- ActiveAnimTwoDamaged
- ActiveAnimTwoX
- ActiveAnimTwoY
- ActiveAnimTwoYSort
- Adjacent
- AIBaseNormal
- AIBasePlanningSide
- AIBuildThis
- AIInnerBase
- AirRangeBonus
- AirRate
- AirstrikeRechargeTime
- AirstrikeTeam
- AirstrikeTeamType
- AlliedBaseDefenses
- AlphaImage
- AltCameo
- AlternateArcticArt
- AlternateFLHX
- AmbientSound
- Ammo
- AntiAirValue
- AntiArmorValue
- AntiInfantryValue
- Armor
- Armory
- Artillary
- AttachEffect
- AttachEffect.Animation
- AttachEffect.ArmorMultiplier
- AttachEffect.Cloakable
- AttachEffect.Delay
- AttachEffect.DiscardOnEntry
- AttachEffect.Duration
- AttachEffect.FirepowerMultiplier
- AttachEffect.ForceDecloak
- AttachEffect.InitialDelay
- AttachEffect.PenetratesIronCurtain
- AttachEffect.ROFMultiplier
- AttachEffect.SpeedMultiplier
- AttachEffect.TemporalHidesAnim
- AttackCursorOnFriendlies
- AttackFriendlies
B
C
- Cameo
- CanBeHidden
- CanBeOccupied
- CanBeOccupiedBy
- CanC4
- CanOccupyFire
- Capturable
- CaptureEvaEvent
- ChargeAnim
- ChargedAnimTime
- Chronoshift.IsVehicle
- Chronosphere.ReconsiderBuildings
- CivilianEnemy
- ClearAllWeapons
- ClickRepairable
- Cloakable
- Cloakable.Powered
- CloakGenerator
- CloakingSpeed
- CloakRadiusInCells
- CloakSound
- Cloning
- CloningFacility
- CollateralDamageCoefficient
- ConstructionYard
- Cost
- CrateBeneath
- CrateBeneathIsMoney
- CreateSound
- CreateUnitSound
- CreateUnitSound/On BuildingTypes
- Crew.EngineerChance
- Crew.TechnicianChance
- Crewed
- Crushable
D
- DamagedBuildingSmokeSystem
- DamageFireOffsetX
- DamageParticleSystems
- DamageReducesReadiness
- DamageSelf
- DamageSound
- DeactivateSound
- DeathWeapon
- DeathWeaponDamageModifier
- DebrisAnims
- DebrisMaximums
- DebrisTypes
- DefaultToGuardArea
- DefensesCostBonus
- DelayedFireDelay
- DemandLoad
- DemandLoadBuildup
- DeployFacing
- DeployingAnim
- DeploysInto
- DestroyAnim
- DestroyParticleSystems
- DockingOffsetX
- DockUnload
- DontScore
- DoorAnim
- DoubleOwned
E
- EligibileForAllyBuilding
- EligibleForDelayKill
- EliteAirstrikeRechargeTime
- EliteAirstrikeTeam
- EliteAirstrikeTeamType
- EliteGetsBounty
- ElitePBarrelLength
- ElitePrimaryFireFLH
- EliteSBarrelLength
- EliteSecondary
- EliteSecondaryFireFLH
- EliteStageX
- EliteWeapon19
- EliteWeaponX
- EliteWeaponXBarrelLength
- EliteWeaponXFLH
- EmptyReload
- EMPulseCannon
- EnemyUIName
- EngineerRepairable
- Enslaves
- EnterBioReactorSound
- EnterGrinderSound
- EVA.ElitePromoted
- EVA.VeteranPromoted
- ExitCoord
- Explodes
- Explosion
- Explosion/On TechnoTypes
- ExtraLight
- ExtraPower