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Difference between revisions of "CanApproachTarget"

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{{DeeZireInclusion}}<br />
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Can be set to 'yes' or 'no' and determines whether or not this TechnoType can continually move towards its intended target to fire any of its weapons with the intention of gaining more accuracy. Defaults to 'yes' on all units. It is set to 'no' on Mirage Tanks to prevent it from moving towards enemies in guard mode, as it would make its tree disguise useless otherwise.
Special case which can be set to 'yes' or 'no' and determines whether or not this TechnoType can continually move towards its intended target to fire its Primary= weapon with the intention of gaining more accuracy. Is used as an over-ride as all units default to 'yes'. Only used on the Mirage Tanks to prevent it appearing as though a 'tree' is moving towards an enemy when it fires, as it would make the disguise useless otherwise.
 
  
 
'''Note''': Setting CanApproachTarget=no on AA units is a method to prevent them from chasing down air units, and they will instead only follow if attacked by them.
 
'''Note''': Setting CanApproachTarget=no on AA units is a method to prevent them from chasing down air units, and they will instead only follow if attacked by them.

Revision as of 15:30, 26 October 2017

Can be set to 'yes' or 'no' and determines whether or not this TechnoType can continually move towards its intended target to fire any of its weapons with the intention of gaining more accuracy. Defaults to 'yes' on all units. It is set to 'no' on Mirage Tanks to prevent it from moving towards enemies in guard mode, as it would make its tree disguise useless otherwise.

Note: Setting CanApproachTarget=no on AA units is a method to prevent them from chasing down air units, and they will instead only follow if attacked by them.