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Difference between revisions of "DemandLoad"

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(Correcting per executable)
(ACK I should really read the text when updating -_-)
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{{Obsolete}}
 
{{Obsolete}}
  
== In {{ts}} and {{fs}} ==
+
If set, the image is only loaded from the disk when this anim is being created on the battlefield, as opposed to preloading it during the loading screen.
Can be set to true, or false. If it is set to true, the game will preload the image at the loading screen instead of when it is built. Usually used on civilian buildings.
 
  
 
== In {{ra2}} and {{yr}} ==
 
== In {{ra2}} and {{yr}} ==
 
Has no effect - not loaded from the ini files.
 
Has no effect - not loaded from the ini files.

Revision as of 07:14, 16 September 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DemandLoad
File(s): art(md).ini
Values: boolean
Default: no
Applicable to: Animations


Cc cnrdelete-all.png
Logic related to DemandLoad, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

If set, the image is only loaded from the disk when this anim is being created on the battlefield, as opposed to preloading it during the loading screen.

In Red Alert 2 and Yuri's Revenge

Has no effect - not loaded from the ini files.