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Projectile

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Revision as of 01:56, 18 April 2005 by Renegade (talk | contribs) (Added to category)
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A projectile is the part of the weapon which, after graphically flying through a certain path, calls the Warhead that does the damage.

Some basic flags:

Image= the image used for the projectile

Rotates= does the image file have seperate frames for each direction?

ROT= how fast does the projectile adjust it's direction towards the target? 0 indicates a non-homing projectile

SubjectToCliffs= determines if the projectile is blocked by the cliffs on the map.

SubjectToElevation= determines if the projectile is blocked by variation in terrain height on the map (i.e. hills).

SubjectToWalls= determines if the projectile is blocked by walls

Arcing= defines if the projectile travels in a ballistic angle rather than in a straight line. This makes it inaccurate, the degree of which is set by BallisticScatter= in [CombatDamage]

AA= can this projectile be fired at air targets? (defaults to no)

AG= can this projectile be fired at ground targets? (defaults to yes)


A complete list of flags can be found in the RULES4 file of the Red Alert 2 & Yuris Revenge INI Editing Guide