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Difference between revisions of "SmudgeTypes"

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This section comprises of a list, numbered starting at '1', of all the 'smudges' in the game. These are used for eye candy purposes to 'decorate' the battlefield with scars such as scorches, burns and craters. These have no effect on other objects. Each smudge type in the list must be defined with its own section in the ART file. Objects from this list are also used by the Craters= and Scorches= statements in the [CombatDamage] section to produce these effects from explosions when called to do so by an animation in the ART file by use of the Craters= and ForceBigCraters= tags.
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This section of [[Rules|rules(md).ini]] lists all SmudgeTypes the game should be able to use. SmudgeTypes not listed here cannot be accessed by the game - they don't exist.
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[[Category:Rules(md).ini Sections]]
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Revision as of 06:51, 8 May 2006

This page should correctly be named "[SmudgeTypes]"; it is wrong due to technical restrictions.


This section of rules(md).ini lists all SmudgeTypes the game should be able to use. SmudgeTypes not listed here cannot be accessed by the game - they don't exist.