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Difference between revisions of "Talk:Making The YR Singleplayer Campaign Work With Your Mod"

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Whiteboy: Yes, I am aware of that; WR does not take credit for it, and I have read that tutorial page and seen that one suggestion it makes is to edit ALL the campaign maps. WR is merely mentioned in this document as the environment in which this method was tested.
 
Whiteboy: Yes, I am aware of that; WR does not take credit for it, and I have read that tutorial page and seen that one suggestion it makes is to edit ALL the campaign maps. WR is merely mentioned in this document as the environment in which this method was tested.
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Big codebox is seriously lacking paragraphs.
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'''[[User:Renegade|Renegade]]''' <br> {{User:Renegade/Sig}} 09:53, 11 Feb 2006 (CST)

Revision as of 17:53, 11 February 2006

Blade: The process of adding the relevant building types as placeholders in the rulesmd.ini list and then ammending the actual map fles themselves I assume is the process you allude to Whiteboys Rules using. This process is already outlined on the C-Gen tutorials page and is used by the unrelease 'The Project' mod.

Whiteboy: Yes, I am aware of that; WR does not take credit for it, and I have read that tutorial page and seen that one suggestion it makes is to edit ALL the campaign maps. WR is merely mentioned in this document as the environment in which this method was tested.


Big codebox is seriously lacking paragraphs.

Renegade
http://images.gerpok.com/lastplay/Renegat0r.1.png
Current Time and Date: 09:53, 11 Feb 2006 (CST)