ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

AirDeathStartSounds

From ModEnc
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirDeathStartSounds
File(s): Art(md).ini
Values: Integers with a space followed by Strings (names of Sounds)
Default: none
Applicable to: Sequence


Sound to play when InfantryTypes uses the sequence AirDeathStart and can be any sound as defined in the SOUND.INI file.
Usage example:
[InfantrySequence]
AirDeathStartSounds=1 Sound
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.