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Assaulter

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Flag: Assaulter
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


This tag determines whether the infantry can enter garrisoned structures, and remove all of its occupants.

Notes

The Assaulter infantry will use its Primary weapon to clear the building, and that weapon must have an AssaultAnim specified.

Bugs/Side-Effects/Unexpected Limitations

Infantry with Assaulter=yes with C4=no, will not 'clear' the building.

If an infantry is an Assaulter, it cannot also be Agent=yes or Engineer=yes.

See Also