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FreeAfterPlaying
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Flag: | FreeAfterPlaying |
File(s): | art(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Animations |
Logic related to FreeAfterPlaying, as a whole or in part, is obsolete in Yuri's Revenge.
If set, this animation will be cleared from the internal memory (RAM) once the animation has completed. Use this in conjunction with DemandLoad, which loads the animation only when it's required during the game. This was especially meaningful in the days when RAM was far more limited and had to be conserved.