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HoverSounds

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Flag: HoverSounds
File(s): Art(md).ini
Values: Integers with a space followed by Strings (names of Sounds)
Default: none
Applicable to: Sequence


Sound to play when InfantryTypes uses the sequence WetDie2 and can be any sound as defined in the SOUND.INI file.
This tag is different from the FlySounds tag in that the HoverSounds tag behaves like the tag AmbientSound as long as InfantryTypes is still flying or floating. The sound from this tag will be played continuously.

Usage example:
[RocketeerSequence]
HoverSounds= 1 RocketeerMove
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.