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Idle2Sounds
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| Flag: | Idle2Sounds |
| File(s): | Art(md).ini |
| Values: | Integers with a space followed by Strings (names of Sounds) |
| Default: | none |
| Applicable to: | Sequence |
Sound to play when InfantryTypes uses the sequence Idle2 and can be any sound as defined in the SOUND.INI file.
Usage example:
[YuriXSequence]
Idle2Sounds= 1 YuriPrimeMove
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.